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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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It's everyone's right to question the motivation and reasons for spending - apparently spare and priceless - development resources on what is not essential for the flight simulation CloD was advertized as. Simply put a Royal Navy Destroyer is a lot more relevant for a decent representation of the Battle of Britain (think Kanalkampf) than drivable vehicles.
But as I said it's very likely pressure from above to make the engine more versatile to create the potential of selling it to other companies for additional income. As such it's quite normal and perhaps even a boon, although I have my doubts if any such revenues would be used to make the basic engine better and/or create new in-house releases for the Il-2 line. @ Bliss What I found unprofessional was the sulking tone when Luthier announced that no further ships would be modeled and especially the reason given. That's diva behavior and not the rational behavior of a businessman. Last edited by csThor; 02-17-2012 at 06:17 PM. |
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#2
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Quote:
If you recall, one reason was Oleg felt this engine would be used by production companies to create documentaries...hence the detail/use on the ground.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#3
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I love the video! Good work guys!!
Being able to drive ground vehicles will open up a whole new world of possibilities! Just imagine in online multiplayer, baling out of your aircraft, but then finding an abandoned vehicle and continuing the fight on land! EPIC! |
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#4
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"What I found unprofessional was the sulking tone when Luthier announced that no further ships would be modeled and especially the reason given. That's diva behavior and not the rational behavior of a businessman"
@csthor: Unprofessional? maybe but what else do you do when your getting killed on these forums daily, from many people that dont even fly the sim. The sad part is potential new pilots(maybe the devs too) cant tell the difference between forum flyers and real sim pilots.
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ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 Last edited by ATAG_MajorBorris; 02-17-2012 at 08:41 PM. |
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#5
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EPIC update, my eyes can´t unseen
Some video stuff remind me Flash Point (the first one off course Incredible update, I'm just speechless ... |
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#6
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Thank you BS and team!!!
I hope the graphic issues will be resolved soon! Looking forward for the update! Eventuelly we will meet in sky StG2_Winni |
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#7
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Impressive video regarding ground detail, vehicles etc. I almost forgot this was a flight simulator...
Thank you for the update. Please keep them coming! |
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#8
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Oh man, driving up to the local castle in my vintage car, hopping in for a lazy afternoon over the English countryside in the Moth...
This looks great! |
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#9
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I'm feeling rather cautious about this update and the direction things are heading.
Having failed to take Britain, they are now preparing to march on Moscow. It's not a direct thrust, but an attack over a very broad front. Let us hope they do not forget their supply lines and over extend themselves. |
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#10
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![]() If I understood Lu' correctly, the project CLOD as an geographical and historical one is done - they moved on. The said they will fine-tune the engine, and the result will be available for the clod owners as patch (as well). You can be sure additional planes and decoration (like the "H.M.S. Ridiculous", lol) will eventually find their way into the game series, included in the sequels to come - but not as patch for bob. Quote:
The community dislikes our ships. Hm. Obviously we suck at it - let's move on and focus on something we're better at. Sure, you could just try to improve, but i think ships are a rather expensive adventure. Last edited by swiss; 02-18-2012 at 04:35 AM. |
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