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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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EPIC update, my eyes can´t unseen
Some video stuff remind me Flash Point (the first one off course Incredible update, I'm just speechless ... |
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#2
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Thank you BS and team!!!
I hope the graphic issues will be resolved soon! Looking forward for the update! Eventuelly we will meet in sky StG2_Winni |
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#3
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![]() If I understood Lu' correctly, the project CLOD as an geographical and historical one is done - they moved on. The said they will fine-tune the engine, and the result will be available for the clod owners as patch (as well). You can be sure additional planes and decoration (like the "H.M.S. Ridiculous", lol) will eventually find their way into the game series, included in the sequels to come - but not as patch for bob. Quote:
The community dislikes our ships. Hm. Obviously we suck at it - let's move on and focus on something we're better at. Sure, you could just try to improve, but i think ships are a rather expensive adventure. Last edited by swiss; 02-18-2012 at 04:35 AM. |
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#4
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let them work on what they want, thats ok.
how it will work out it will be shown when it comes to sell the planned sequel. |
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#5
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I noticed only one machine gun firing from that pit it is a dual machine gun?
I also noticed the horizon looks allot better as do the graphics and atmosphere.
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#6
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But not all.. Some of us see this new content as 1C trying to be all things to all simmers (land, sea, and air) Which sounds great in concept But up to now has been imposable to do AND maintain a level of realism For example, take BF3, it is all things to all simmers (land, sea, and air) but now take a look at each aspect of the game.. Land.. All vehicals are pretty dumbed down Sea.. All vehicals are pretty dumbed down Air.. All vehicals are pretty dumbed down As nato said it "Jack of all trades master of none" Now 1C is going to try and be the exception to that long standing rule I for one hope they do it! In that I love WWII tank simulation! If they do it and maintain the level of realism we are use to they will be the FIRST to do it! It is that holy grail of games we have been dreaming about for 20+ years. In summary, if you thought 1C bit off more than they could chew with CoD the flight sim.. Taking on this task is like taking another bite while your mouth is still full! |
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#7
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I haven't read all of the thread, but this could be very good for all of us. Someone should post this video in the tank sim forums, if it hasn't been already. This could have many of the the tankers investing in the sim now.
I realize the angst some have of these features watering down a combat flight sim, but I doubt over the long haul this will be the case. The new series is primarily a combat flight sim made by combat flight sim enthusiasts, these features will only draw in money from other genres, that will help finance the sim over a very long haul. The added monies will allow for new features primarily aircombat in nature, and even ships that are sorely needed. The longer this sim stays in development the closer we are to the SDK.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#8
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#9
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Adding vehicles to the game is pretty cool. People who don't like flight sims can be recruited to drive tanks and act as FAOs.
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#10
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i hope we will get accurate modeling for the tank and artillery guns (which the sim is already able to do with its advanced physics modeling), and have some good ways to control them and interact with them (which we dont even have for aircraft yet, let alone for ground vehicles). eg, for any kind of gameplay you need to make a tank unit move from point A to B (either by staying on roads, or directly through fields and forrests etc). you need to be able to instruct them as unit leader, so they engage (or avoid) the enemy when sighted, dig into stationary positions when creating a defensive position waiting for an enemy to come to them, get them to disperse when enemy aircraft attack etc. similarly with ground artillery units, you would need to be able to accuratly lay down an artillery barage at the correct grid points, and have the shells do the desired and historically correct damage where they land (on buildings and ground objects or vehicles) i think it is great we are about to get some 1e person control over vehicles, oleg and Co have been working on this for years, but we are still a significant step away from it adding a ground sim element or for it to be functional enough to have tank simmers start buying the game speaking of which, we dont have the 3D craters yet !! (which we know oleg and Co had included in their game design) but i agree, lets try and post some links to this video in tank sim forums, i am sure some of them are interested in adding an air element to their tank sim, and it will get them keeping an eye on further il2/SoW devellopments (and become future customers once some of these gameplay elements and damage models are added later)
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
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