![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Quote:
Although I have to agree with the notion that this could be a lot less about Maddox Games priorities and a lot more about funny ideas of some 1C-beancounter-suitwearing-humorless-tiehidestheuglysoul-type salesman. Last edited by csThor; 02-17-2012 at 06:03 PM. |
|
#2
|
|||
|
|||
|
Yes they could Thor, but if you remember, the reason we were told the ships were slacked off on was because of all the people complaining about the 1st additional one they built. So in Luthiers own words "why build anymore" or something similar because of people complaining. Slap the gift horse in the mouth enough times, and they'll slap back.
But hey, lets all complain because we are getting an update with new features. So possible they can stop working on this too. Good call. |
|
#3
|
|||
|
|||
|
But, honestly, is that professional? Not in my book ...
|
|
#4
|
||||
|
||||
|
it's their product, they can create whatever they want, for those that will reply 'but I paid for a flight sim'.......you got one and more is coming.
__________________
Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
|
#5
|
|||
|
|||
|
So it's more professional to be the loudest complainer who the devs happened to listen to on that particular day? 1st thing about being professional in the customer service department is listening to their customers. Again, enough complaints, they listened alright.
I think it boils down to you'll never make people happy that have an agenda in the 1st place. They are working on everything from FPS, to AI, to FM, to physics, graphics engine, and now even drivable ground units and manable AAA. I could be wrong, but I think that's some pretty good steps in the right direction. |
|
#6
|
||||
|
||||
|
I think a lot of people here are failing to define 'basics' and 'priority' properly.
Do some people here consider 100octane fuel Spitfires a 'basic priority'? Yes. Is it breaking my game? No. I can say with pretty good confidence that the speed of the Spitfire in the game has not caused a crash to desktop. Do some people consider british naval vessels a 'basic priority'? Sure. Is it breaking my game? No. I can say with pretty good confidence that I have never needed to call for the H.M.S. Ridiculous to clear my six. Every time I play the game it is clear that things need to be worked on (the aforementioned fuel, the ships, the whatever). But it is also very clear that none of those required changes are causing me to stop playing the game. It's absolutely enjoyable for me and for many others. So complaining about additional content in the game really just amounts to "I WANT MY THING FIRST!!!!11", at least that's how all these 'don't work on that, work on this' posts come off. They've likely been working on the drivable vehicles since the game was released considering it was already obviously supposed to be part of the program. So if you want those ships, or that fuel, or whatever it is you want, I would take the news that this is almost ready as "Yes, we're completing work on this and now we'll be able to get to the next thing in the list which just might be new boats."
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
|
#7
|
|||
|
|||
|
It's everyone's right to question the motivation and reasons for spending - apparently spare and priceless - development resources on what is not essential for the flight simulation CloD was advertized as. Simply put a Royal Navy Destroyer is a lot more relevant for a decent representation of the Battle of Britain (think Kanalkampf) than drivable vehicles.
But as I said it's very likely pressure from above to make the engine more versatile to create the potential of selling it to other companies for additional income. As such it's quite normal and perhaps even a boon, although I have my doubts if any such revenues would be used to make the basic engine better and/or create new in-house releases for the Il-2 line. @ Bliss What I found unprofessional was the sulking tone when Luthier announced that no further ships would be modeled and especially the reason given. That's diva behavior and not the rational behavior of a businessman. Last edited by csThor; 02-17-2012 at 06:17 PM. |
|
#8
|
||||
|
||||
|
Quote:
If you recall, one reason was Oleg felt this engine would be used by production companies to create documentaries...hence the detail/use on the ground.
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
|
#9
|
|||
|
|||
|
I love the video! Good work guys!!
Being able to drive ground vehicles will open up a whole new world of possibilities! Just imagine in online multiplayer, baling out of your aircraft, but then finding an abandoned vehicle and continuing the fight on land! EPIC! |
|
#10
|
||||
|
||||
|
"What I found unprofessional was the sulking tone when Luthier announced that no further ships would be modeled and especially the reason given. That's diva behavior and not the rational behavior of a businessman"
@csthor: Unprofessional? maybe but what else do you do when your getting killed on these forums daily, from many people that dont even fly the sim. The sad part is potential new pilots(maybe the devs too) cant tell the difference between forum flyers and real sim pilots.
__________________
ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 Last edited by ATAG_MajorBorris; 02-17-2012 at 08:41 PM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|