Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-17-2012, 03:01 PM
Nato Nato is offline
Registered Member
 
Join Date: Jan 2012
Posts: 4
Default Flight sim

Thankyou for the update . Ace of aces made good points on going to the ground,not biting of more than you can chew,"Jack of all trades master of none." I tend to agree.As general aviation pilot and flight sim vetern (apple IIe to now)clod has a great future I can only hope as a flightsim ,dynamic weather,navigation,FM,engine managment,and all the things that make up a solid game/sim. Much thanks for the hours of entertainment an education.
  #2  
Old 02-17-2012, 03:09 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by Nato View Post
"Jack of all trades master of none."
That sums it up perfectly IMHO

Only one JOATMON game has come close IMHO.. That is ARMA.. Where thier first and formost focus is on the first person shooter aspect of their game.. ARAM has vehicals (land, sea and air) but they are very Very VERY dumbed down (read not realistic)

So, as long as 1C takes that same aproach, only with the main focus being on flight simulation.. Than I would be less worried.. I hope they can do it because I love tanks! But I am a flight sim guy first and formost
  #3  
Old 02-17-2012, 03:13 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

I never thought this would be just a flight sim. With the amount of detail put in to the ground vehicles, that we saw years ago in Oleg's updates, I'm surprised thats all anyone ever thought it would be.
  #4  
Old 02-17-2012, 03:20 PM
icarus icarus is offline
Approved Member
 
Join Date: Aug 2011
Posts: 323
Default

Quote:
Originally Posted by JG52Uther View Post
I never thought this would be just a flight sim. With the amount of detail put in to the ground vehicles, that we saw years ago in Oleg's updates, I'm surprised thats all anyone ever thought it would be.
"IL-2 STURMOVIK™: Cliffs of Dover is the latest instalment in the acclaimed IL-2 Sturmovik™ series from award-winning developer 1C: Maddox Games."

Il-2 Sturmovik being solely a WW2 flight sim and CoD advertisments solely focus on air combat, not sure how anyone would think CoD would be solely a flight sim.
  #5  
Old 02-17-2012, 03:21 PM
CWMV's Avatar
CWMV CWMV is offline
Approved Member
 
Join Date: Mar 2011
Posts: 758
Default

Thank you for the update blacksix, must say its nice to hear about the work on FM's.
Sadly I don't understand why in the world your working on these superfluous features like disable vehicles. Flak guns I could buy, but the rest is just...well.......why?
No need for it, and there is so much else that needs work. I think the fellow from tangmere pilots said it better than I.
  #6  
Old 02-17-2012, 03:24 PM
smink1701 smink1701 is offline
Approved Member
 
Join Date: Feb 2010
Location: Dallas, TX
Posts: 607
Default

Thanks for the regular communication. In the past we would go for weeks without a word so this is much appreciated.

New graphics engine, new FMs, reworked AI...it will be interesting to see how much of the original CLoD is still around once the patch is released.

Keep up the good work and hopefully we'll be seeing the new and improved Cliffs of Dover in the next few weeks!
  #7  
Old 02-17-2012, 03:29 PM
Majo Majo is offline
Approved Member
 
Join Date: Oct 2009
Posts: 113
Default In the other hand...

Thank you for the update.

I, my self, only expect for this to really become a WWII combat flight-simulator.
A finished and serious piece of software adult oriented simulation/game.
I expect them to finish things before starting others.
I expect to hear about the solutions for today's problems.

Everything else is an extra. Thank you for the extra.

Are the tanks going to pass through the trees like... aircraft.
In the other hand maybe this way we will solve the so call "tree's problem".


Salutes.
  #8  
Old 02-17-2012, 03:29 PM
bw_wolverine's Avatar
bw_wolverine bw_wolverine is offline
Approved Member
 
Join Date: Jun 2010
Location: Toronto, Canada
Posts: 622
Default

Yeah, to all the people who are saying 'this is not flight sim!':

It's pretty clear that this kind of vehicle stuff was always in the plan for this game, they just hadn't finished it yet upon release (the page of control options for vehicles should have been a clue).

So this was always a priority for IL-2: Cliffs of Dover. To complete the game they're trying to make. The fact that the post led with tons of info about how they're updating and upgrading the flight model and should tell you something as well. This is still a flight sim.

Here's where I see the new vehicle stuff being AWESOME:

Setup a smaller battle area (not the channel map). Maybe about 20 players a side. Setup objectives (destroy airfields, etc). Setup lots of AAA.

So players start out by launching tanks to go out and destroy enemy airfield AAA with a few fighters for cover.

But the enemy destroys a bridge! Can't get across that way. Have to take long way around.

Enemy has time to get its own tanks out to the choke point. Tank battle ensues!

Fighters/bombers scrambled to provide assistance. Protect the tanks! Get them through!

New objective! General needs transportation from one airfield to another. Get him there safely! Enemy gets report of his car and projected destination! Drive an AAA tank to protect him!

Supplies needed! Drive a transport and trailer full of ammo from a depot to the gun position! Success means your AAA keeps firing!

Lots of amazing stuff that could be done with this that not only give us lots of different things to do in terms of driving or flying or gunning, but also add completely organic mission objectives for BOTH sides. One guy driving a truck somewhere is just as much a shoot down a truck objective.

No need for 128 players for this to be great fun. We'll get there, I'm sure. Until then, I'm really excited to see where it goes!
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP

No.401 Squadron Forum


Using ReconNZ's Pilot Log Book
  #9  
Old 02-17-2012, 03:32 PM
wolfhound338 wolfhound338 is offline
Registered Member
 
Join Date: Aug 2011
Posts: 14
Default

Thanks for the update, very encouraging news indeed. Keep it up I am watching.....
  #10  
Old 02-17-2012, 03:35 PM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Quote:
Originally Posted by bw_wolverine View Post
Yeah, to all the people who are saying 'this is not flight sim!':

It's pretty clear that this kind of vehicle stuff was always in the plan for this game, they just hadn't finished it yet upon release (the page of control options for vehicles should have been a clue).

So this was always a priority for IL-2: Cliffs of Dover. To complete the game they're trying to make. The fact that the post led with tons of info about how they're updating and upgrading the flight model and should tell you something as well. This is still a flight sim.

Here's where I see the new vehicle stuff being AWESOME:

Setup a smaller battle area (not the channel map). Maybe about 20 players a side. Setup objectives (destroy airfields, etc). Setup lots of AAA.

So players start out by launching tanks to go out and destroy enemy airfield AAA with a few fighters for cover.

But the enemy destroys a bridge! Can't get across that way. Have to take long way around.

Enemy has time to get its own tanks out to the choke point. Tank battle ensues!

Fighters/bombers scrambled to provide assistance. Protect the tanks! Get them through!

New objective! General needs transportation from one airfield to another. Get him there safely! Enemy gets report of his car and projected destination! Drive an AAA tank to protect him!

Supplies needed! Drive a transport and trailer full of ammo from a depot to the gun position! Success means your AAA keeps firing!

Lots of amazing stuff that could be done with this that not only give us lots of different things to do in terms of driving or flying or gunning, but also add completely organic mission objectives for BOTH sides. One guy driving a truck somewhere is just as much a shoot down a truck objective.

No need for 128 players for this to be great fun. We'll get there, I'm sure. Until then, I'm really excited to see where it goes!
Simply put to me that description is a description of some ahistorical gangbang. If I wanted that I'd play BF or something ...
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:01 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.