Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-19-2012, 05:15 AM
speculum jockey
Guest
 
Posts: n/a
Default

I'm sure the devs have long since stopped reading this thread, but what are the drivable vehicles going to add to the game? Are you planning on adding other multi-player modes besides "dogfight"? Are you planning on some manner of Battlefield 1942 style play? If this will be usable in online play, will someone driving a tank or a truck count towards the number of people able to fly aircraft? Assuming a game is limited to 64 people online. If one person is on a tank, does that mean that there can now only be 63 people flying online?
  #2  
Old 02-18-2012, 10:10 AM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Quote:
Originally Posted by airmalik View Post
Excellent update B6.



Can anyone decipher this into layman terms? Is this referring to modeling of slips?
It regards the physical model of the wing and of the air flow around it. It means that CloD adopts a calculated flight model, as opposed to the parametric one. In the more sophisticated physical models the lift/drag is calculated for a number of wing portions, or slices, whereas in the simpler ones the calculation is done on the entire wing.

IIRC, CFS and FS used a parametric FM, or a variant of it, while XPlane adopts a physical model with several "slices" and separated wings.

Cheers,
Ins

To all: Please, stop using again the expression "layman's terms", enough is enougH
  #3  
Old 02-18-2012, 10:20 AM
T}{OR's Avatar
T}{OR T}{OR is offline
Approved Member
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Posts: 833
Default

Not bad. Perhaps it will evolve from the movie making software into a functional flight / tank sim.

Thanks for the update.
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories
  #4  
Old 02-18-2012, 10:20 AM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Re. the FM, I dug out a question I've asked one year ago, with Luthier answer:

"....
Insuber:
How are the Flight Models done? Parametric, fluidodynamic as in X-Plane, mixed ? Are they different from Il-2 ones, or just an evolution of them?

Luthier:
We did a huge technical interview for a print magazine, where our FM programmer wrote like two pages of stuff on it. I'll see if we can publish it here, because that would be a much, much better answer than anything I can type up...."

I never found the answer, btw.

Cheers,
Ins
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:25 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.