![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
I'm sure the devs have long since stopped reading this thread, but what are the drivable vehicles going to add to the game? Are you planning on adding other multi-player modes besides "dogfight"? Are you planning on some manner of Battlefield 1942 style play? If this will be usable in online play, will someone driving a tank or a truck count towards the number of people able to fly aircraft? Assuming a game is limited to 64 people online. If one person is on a tank, does that mean that there can now only be 63 people flying online?
|
|
#2
|
|||
|
|||
|
Quote:
IIRC, CFS and FS used a parametric FM, or a variant of it, while XPlane adopts a physical model with several "slices" and separated wings. Cheers, Ins To all: Please, stop using again the expression "layman's terms", enough is enougH |
|
#3
|
||||
|
||||
|
Not bad. Perhaps it will evolve from the movie making software into a functional flight / tank sim.
Thanks for the update.
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
|
#4
|
|||
|
|||
|
Re. the FM, I dug out a question I've asked one year ago, with Luthier answer:
".... Insuber: How are the Flight Models done? Parametric, fluidodynamic as in X-Plane, mixed ? Are they different from Il-2 ones, or just an evolution of them? Luthier: We did a huge technical interview for a print magazine, where our FM programmer wrote like two pages of stuff on it. I'll see if we can publish it here, because that would be a much, much better answer than anything I can type up...." I never found the answer, btw. Cheers, Ins |
![]() |
| Thread Tools | |
| Display Modes | |
|
|