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  #1  
Old 02-17-2012, 08:02 AM
WTE_Galway WTE_Galway is offline
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Quote:
Originally Posted by jermin View Post
LOL. 109 pilots in WW2 did use "elevator trim" to help with turning. And there wasn't any delay between the movement of the trim wheel and the horizontal stabilizer in real 109s.
You clearly have not been playing this game long, or flown a real aircraft (Even in a Cessna you wind on trim to keep a turn level).

There were literally dozens of threads and hundreds if not thousands of posts about the issue back in the early days. It would be stupid to restart the whole ridiculous thing over again now.

Here are the basic facts ...



BEFORE TRIM DELAY WAS INTRODUCED
- tapping the keyboard was reasonable realistic it took a few seconds to get full trim
- trim on a slider was definitely unrealistic as you could instantly go from full up trim to full down trim (whereas in a real aircraft, even with powered trim it takes several seconds to change), furthermore many people claimed in the IL2 flight model full elevator PLUS full trim incorrectly had MORE effect than full elevator alone. If that was true it was clearly wrong.
- players with trim on a slider had a big advantage over players using the keyboard

AFTER TRIM DELAY WAS INTRODUCED
- adjusting trim by tapping the keyboard is now extremely hard as the program stores up "excess taps" and plays them back after a delay. The change was really bad for people without a HOTAS
- the trim delay fixed the online cheating problem and trim on a slider now works reasonably historically. You move the slider and the trim moves about the rate it does with a real trim wheel or electric trim



Two sorts of people where annoyed at the change:
1. online points whores who had been using instant trim change to get an unfair advantage over people with no HOTAS
2. people wanting to do fine trim adjustments (for example offline players doing formation flying) with just the keyboard

Everyone else was happy as the only other alternative seemed to be to remove the capability to put trim on a slider at all.

The whole farce was teh result of a few people exploiting a flaw in the FM, the fact that sliders could change trim instantly.
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  #2  
Old 02-16-2012, 09:54 PM
Pursuivant Pursuivant is offline
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Originally Posted by swiss View Post
Because you would enable you to turn off your own engine sound - which would lead to the sonar problem-> You'd be flying a glider and hear any enemy planes approaching you from behind.
If you're flying off-line, who cares if you take advantage of the "sonar" bug?

If you're flying on-line, the server administrator should be able to control sound levels, allowing or disallowing "sonar" as he wishes.

I don't see the "sonar bug" as being in any way incompatible with user-customizable sounds.

While I have tremendous respect for TD, I think that they're being unreasonably cautious about allowing user-developed sound packs.

User-created sound packs are perfectly legitimate and legally defensible. Already, IL2 allows you to add in custom music, which is much more of a source of copyright violations and legal action than sound effects.

Should TD be silly enough to produce their own sound pack, consider:

Copyright on sound effects is much looser than copyright on other recorded works. While it's a copyright violation to use sound effects from a copyrighted work (e.g., a movie or piece of music), copyright courts have been very reluctant to allow copyrights on sounds produced by particular types of machinery. For example, a few years ago, Harley-Davidson got smacked down in U.S. court when it tried to copyright the distinctive sound of its motorcycle engines.

The sounds produced by by Axis equipment WILL be in the public domain, as spoils of war. This means that all the sounds of German, Italian, Japanese, Romanian and Hungarian WW2 equipment will be copyright free.

The sounds of any equipment produced by state-run industries, such as Soviet-produced equipment, will be in the public domain. This means that any Soviet equipment sounds will be copyright free, as will the sounds of equipment produced by other governments' state factories (e.g., the sound of the U.S. atomic bomb or the M1 Garand rifle).

Sounds recorded by radio or movie broadcasts which are now in the public domain are copyright free. This means that you can use any sound from old newsreels and training films without infringing on copyright. This goes double for Axis- or state-produced media.

Sound recorded by private individuals and released into the public domain are copyright free. All you need to do is send a few recorder-equipped IL2 fan-boys to some air shows and a some WW2 reenactment events and you have all the airplane engine and machine gun sounds you want.

So, there you are.
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  #3  
Old 02-17-2012, 06:17 AM
csThor csThor is offline
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Quote:
Originally Posted by Pursuivant View Post
While I have tremendous respect for TD, I think that they're being unreasonably cautious about allowing user-developed sound packs.
You, Sir, are unreasonably trusting when it comes to the potential of greed within the human race.

We're playing it by the old maxime "Better safe than sorry" and no amount of bemoaning that will change it. Some of us have signed a contract with 1C which means in the worst case 1C could roast them over a fire if they wanted. But hey, anything's possible as long as you're not responsible, isn't it?
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  #4  
Old 02-17-2012, 06:38 AM
Pursuivant Pursuivant is offline
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Originally Posted by csThor View Post
You, Sir, are unreasonably trusting when it comes to the potential of greed within the human race.
I've all too wary of copyright trolls, and I understand TD's reluctance to do anything which will get them in trouble with 1C.

But, I still don't understand why 1c allows users to add their own music to the game - and potentially risk the wrath of the RIAA - while they won't allow users to add their own sound effects.
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  #5  
Old 02-17-2012, 07:33 AM
csThor csThor is offline
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Quote:
Originally Posted by Pursuivant View Post
I've all too wary of copyright trolls, and I understand TD's reluctance to do anything which will get them in trouble with 1C.

But, I still don't understand why 1c allows users to add their own music to the game - and potentially risk the wrath of the RIAA - while they won't allow users to add their own sound effects.
I don't know about the technical questions pertaining to this issue so I can't say whether that's even possible or not. My reply was to the repeating question why DT won't include "existing soundpacks".
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  #6  
Old 02-20-2012, 11:14 AM
Fighterace Fighterace is offline
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Is that working radar for nightfighters be available for 4.12 or is that project shelved?
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  #7  
Old 02-17-2012, 07:00 AM
SaQSoN SaQSoN is offline
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Quote:
Originally Posted by csThor View Post
You, Sir, are unreasonably trusting when it comes to the potential of greed within the human race.
Speaking of which: some years ago, when we were making those add-ons for IL-2 with Ilya, one guy from Poland was threatening 1C with a lawsuit, demanding royalties... Because on one plane from the add-on we had a camouflage pattern, which, apparently was also published in his book. This wasn't some unique paint job, just a standard camo scheme, used on this plane, which was also published in a number of other books and in original government-issued painting instructions for the aircraft type.

Obviously, he had no legal basis under such claim and he was politely asked to f off. But hey, who needs all that crap? So, unless DT would have a permission from every and all authors of a content, this content will not be included.
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  #8  
Old 02-17-2012, 12:15 PM
swiss swiss is offline
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Quote:
Originally Posted by Pursuivant View Post

If you're flying on-line, the server administrator should be able to control sound levels, allowing or disallowing "sonar" as he wishes.
You should have mentioned that.
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  #9  
Old 05-06-2012, 11:12 PM
pencon pencon is offline
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How about some functional AI that actually obeys commands and shoots down opposing aircraft instead of just buggering off ? What would be really cool is if some of the buildings down below had Bombed out damage instead of all being in pristine condition .
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  #10  
Old 05-06-2012, 11:15 PM
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fruitbat fruitbat is offline
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Quote:
Originally Posted by pencon View Post
How about some functional AI that actually obeys commands and shoots down opposing aircraft instead of just buggering off ? What would be really cool is if some of the buildings down below had Bombed out damage instead of all being in pristine condition .
Both of these can be done already.
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