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  #1  
Old 02-15-2012, 09:09 PM
WTE_Galway WTE_Galway is offline
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meh ... its a game

... and after 10 years of playing its all become a bit of a doddle, the flying part is not that challenging anymore (my shooting on the other hand sux), so anything that makes the flying harder and more challenging is in my mind a good thing

if the changes also make it more realistic than that's just a great bonus
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  #2  
Old 02-16-2012, 06:15 PM
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Kittle Kittle is offline
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I enjoy the game more with the new engine model. Just flying around requires more attention then before, so obviously combat has become much more complicated. I actually use all 8 axis between the two controllers, on every flight unless the aircraft has auto prop pitch or radiator. The game has far more value to me now then before, and that is nothing but pure GOODNESS in my eyes!
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  #3  
Old 02-19-2012, 01:01 PM
Marak99 Marak99 is offline
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Default 261-a1

Does anyone have any tips for take off in the 262 in 4.11?

It's always been a tricky plane to get airborne without blowing it to smithereens, but as long as you followed the guide lines from the pilot's handbook it was usually possible to get up without problems.

Since 4.11 I'm back to square one. I've tried both the RAF and USAAF handbooks, which recommend a very slow power-up to 6-7000 rpm before applying full power for take off, but I find that the engines start to overheat almost immediately I hit 8000 rpm swiftly followed by one or both engines turning into boil in the bag dinners.

It's possible to get airborne at around 80% throttle without cooking anything, but the roll out is excessive, even for the 262.

Also, thanks to everyone at Daidalos for their efforts. Can't believe I've been playing this game for ten years and new things are still arriving.
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  #4  
Old 02-19-2012, 01:51 PM
IceFire IceFire is offline
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Quote:
Originally Posted by Marak99 View Post
Does anyone have any tips for take off in the 262 in 4.11?

It's always been a tricky plane to get airborne without blowing it to smithereens, but as long as you followed the guide lines from the pilot's handbook it was usually possible to get up without problems.

Since 4.11 I'm back to square one. I've tried both the RAF and USAAF handbooks, which recommend a very slow power-up to 6-7000 rpm before applying full power for take off, but I find that the engines start to overheat almost immediately I hit 8000 rpm swiftly followed by one or both engines turning into boil in the bag dinners.

It's possible to get airborne at around 80% throttle without cooking anything, but the roll out is excessive, even for the 262.

Also, thanks to everyone at Daidalos for their efforts. Can't believe I've been playing this game for ten years and new things are still arriving.
I'm not sure if this is a tip or not but I just had a go to see if my normal technique works and it's unchanged for 4.11.

Basically:

- Start both engines, allow both engines to warm at 5-10% throttle (breaks on)
- Drop takeoff flaps
- Release breaks, increase throttle gradually to 95%
- At 190kph or above pull back
- Maintain gentle climb angle at 95% throttle until speed reaches approximately 300kph
- Back off on throttle to a cruise setting around 70%

You will see the overheat about 5-10 seconds after takeoff but it's not a dangerous overheat at that point as you immediately begin to back off on the throttle.

You may need to be more conservative with a Me262A-2 with SC250 attached as your takeoff run will be longer and shallow climb angle and speed may be affected but honestly this isn't any different than what I have done in the past.
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  #5  
Old 02-19-2012, 03:28 PM
Marak99 Marak99 is offline
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Hi Ice,

Thanks for taking the time to have a look. Your check list does do a good job getting the thing off the ground in one piece.

My problem was that the handbooks call for running up to 7000 rpm while stationary with the brakes on. I used to be able to do that without making the thing go bang, but now not so much.

Than again I'm certain that IL-2 patches are the ultimate proof of the placebo affect in action. Most of the changes are only in our heads.
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  #6  
Old 02-19-2012, 03:28 PM
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T}{OR T}{OR is offline
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In addition to what Ice says, and this is a trick I learned by taking off with overloaded bombers, drop no more than combat flaps - only when you are close to the end of the runway. This way you will achieve better acceleration.
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  #7  
Old 02-27-2012, 06:18 PM
shauncm shauncm is offline
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may i request a sub-forum in which to post aircraft specific details.

maybe something called 'pilots lounge' or 'online aircraft handbooks'.

i am happy to offer any help i can on my favourite aircraft. maybe we could have a thread for each aircraft type within this sub-forum...?

by doing this pilots could look up what other pilots suggest about flying a particular aircraft without stressing up the developers more

also i suggest that we stop using 'per-cent' as a measurement format. revs/rpm, manifold pressure, and degrees should probably be used now. percent has become too mis-leading in my humble opinion.

also i think that the only time when the overheat hud message should be talked about is if we are talking about arcade level settings. it doesnt seem to have a place in a 'realistic' simulation.
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  #8  
Old 02-27-2012, 06:46 PM
shauncm shauncm is offline
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Default Tempest V. Stock. Aicrcraft report. 4.11 (example)

max continous temperatures:

90-95*C oil, 120*C coolant. manifold pressure, rpm and radiator irrispective.

in the tempest v pilots notes;

climb, 30 minutes limit = 90/120
5 minutes all out emergency power = 95/120

since 4.11 you can overheat the engine to almost any temperature but if you keep it over 'all out temperature' for 2-3 minutes you will get engine damage. if you are seriously overheating at this time expect the engine to stop dead.

the temperture gauges are accurate.

'wep' should be engaged by default. it seems to simulate a throttle gate, but also seems to be at the wrong manifold pressure.

the arcade 'overheat' message will probably be continuously on.

important altitudes for tempest are;

6000 feet = best speed
10'000 feet, supercharger 2


tempest has a laminar flow wing. it is efficient at high speed/low angle of attack. use this to climb at high speeds. best short term climb rate is at 250 kph..(ish), but best long term climb rate is faster.

if you are climbing or flying slowly keep the radiator open. if you are not in combat keep the radiator open. the rest of the time try to keep it closed as it causes significant drag.

the prop reaches 0.95 mach...(im trying to remember off the top of my head).
in a dive the tips of the propellor can near the spead of sound. reduce revs to prevent the tips getting to that speed as it becomes very inefficient. keep the radiator closed in a dive.

think of 3000 rpm as standard, 3750 as emergency fine, (ie for an emergency climb/ takeoff/ scissors)


[i am not trying to give advice on air combat manoevers, nor am i implying that what i say is in any way realistic....im just trying to help with this aircraft, in this game. some of the numbers come from memory, but hopefully it helps to show what i proposed.]
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