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#1
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Quote:
"please don't go by cockpit gauges, they aren't always accurate" Quote:
GB |
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#2
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Sure. That's very convincing.
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#3
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meh ... its a game
... and after 10 years of playing its all become a bit of a doddle, the flying part is not that challenging anymore (my shooting on the other hand sux), so anything that makes the flying harder and more challenging is in my mind a good thing if the changes also make it more realistic than that's just a great bonus |
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#4
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I enjoy the game more with the new engine model. Just flying around requires more attention then before, so obviously combat has become much more complicated. I actually use all 8 axis between the two controllers, on every flight unless the aircraft has auto prop pitch or radiator. The game has far more value to me now then before, and that is nothing but pure GOODNESS in my eyes!
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#5
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Does anyone have any tips for take off in the 262 in 4.11?
It's always been a tricky plane to get airborne without blowing it to smithereens, but as long as you followed the guide lines from the pilot's handbook it was usually possible to get up without problems. Since 4.11 I'm back to square one. I've tried both the RAF and USAAF handbooks, which recommend a very slow power-up to 6-7000 rpm before applying full power for take off, but I find that the engines start to overheat almost immediately I hit 8000 rpm swiftly followed by one or both engines turning into boil in the bag dinners. It's possible to get airborne at around 80% throttle without cooking anything, but the roll out is excessive, even for the 262. Also, thanks to everyone at Daidalos for their efforts. Can't believe I've been playing this game for ten years and new things are still arriving. |
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#6
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Quote:
Basically: - Start both engines, allow both engines to warm at 5-10% throttle (breaks on) - Drop takeoff flaps - Release breaks, increase throttle gradually to 95% - At 190kph or above pull back - Maintain gentle climb angle at 95% throttle until speed reaches approximately 300kph - Back off on throttle to a cruise setting around 70% You will see the overheat about 5-10 seconds after takeoff but it's not a dangerous overheat at that point as you immediately begin to back off on the throttle. You may need to be more conservative with a Me262A-2 with SC250 attached as your takeoff run will be longer and shallow climb angle and speed may be affected but honestly this isn't any different than what I have done in the past.
__________________
Find my missions and much more at Mission4Today.com |
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#7
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Hi Ice,
Thanks for taking the time to have a look. Your check list does do a good job getting the thing off the ground in one piece. My problem was that the handbooks call for running up to 7000 rpm while stationary with the brakes on. I used to be able to do that without making the thing go bang, but now not so much. Than again I'm certain that IL-2 patches are the ultimate proof of the placebo affect in action. Most of the changes are only in our heads. |
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#8
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In addition to what Ice says, and this is a trick I learned by taking off with overloaded bombers, drop no more than combat flaps - only when you are close to the end of the runway. This way you will achieve better acceleration.
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
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