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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-13-2012, 10:57 PM
PhilHL PhilHL is offline
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Type of improvement: better effects and animations

Explanation of proposals: some visual effects in COD cause dramatic fps reduction, e.g. clouds, dust, etc. why? Its not the complexitiy of the game when i have stable 60 fps with 30 planes around but i lose 25 fps instantly when i look at bad looking clouds!!!

battlefield 3 is a good example of good effects, maybe the best. it has always good fps even if a lot big explosions are going on.

so please have a deeper look or even a talk with the bf3 developer dice and change the effects in COD then.

Benefits: much smoother game and visual more attractive = more sells of the game for sure!
  #2  
Old 02-16-2012, 02:33 PM
hc_wolf hc_wolf is offline
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Type of improvement: Please put 1 bridge on the Fields Online Map (Land$Online_Map2) in the next patch.

Explanation of proposals: Currently all the AI tanks & Vehicles re-route around the bottom of the map to get around the river.

Benefits: Great online games can be plaid with ai vehicles and This mission would then be great for both sides to jump into tanks and AAA guns to defend and capture the front lines.
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  #3  
Old 02-28-2012, 04:13 AM
Ernst Ernst is offline
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Type of improvement: Manually config the joystick output sensitiviness.

Explanation of proposals: Allow the player to build its own control response curves like in IL2 using a tool like IL2 Joy Config.

Benefits: Great for the user of low end joysticks and more precision handling the aircrafts.
  #4  
Old 02-29-2012, 05:04 PM
von Brühl von Brühl is offline
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Type of Improvement: Adjustment of the AI skill sliders

Explanation of proposal: Introduce a new slider, for ground attack/bombing

Benefits: Separate bombing accuracy from turret gunner accuracy, currently, the only way to get consistent hits on target from an AI bomber vs. a smaller, moving target is to have their AI Gunnery set to Veteran or above. This produces nice ground attack results, but also increases the gunners' accuracy to the point of getting 100% kills within 2 seconds of enemy aircraft entering their arc of fire, regardless of approach angle or speed.
  #5  
Old 02-29-2012, 05:35 PM
badfinger badfinger is offline
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Type of Improvement: Add in Options/Aircraft "Engine Start" assignment

Explanation of proposal: Allow user to map a key to start aircraft engine(s)

Benefits: Allows user to designate key to start engine since the "Starter" button on the panel is not clickable and no assignment in Options exists.
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  #6  
Old 02-29-2012, 07:50 PM
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robtek robtek is offline
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Quote:
Originally Posted by binky9 View Post
Type of Improvement: Add in Options/Aircraft "Engine Start" assignment

Explanation of proposal: Allow user to map a key to start aircraft engine(s)

Benefits: Allows user to designate key to start engine since the "Starter" button on the panel is not clickable and no assignment in Options exists.
There is the option "Toggle engine...." which does exactly that!
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  #7  
Old 02-29-2012, 07:58 PM
badfinger badfinger is offline
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Quote:
Originally Posted by robtek View Post
There is the option "Toggle engine...." which does exactly that!
I tried that, and select engine last night, and they don't work.

binky9
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  #8  
Old 02-16-2012, 03:35 PM
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Ailantd Ailantd is offline
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Type of improvement: wingtip smoke trails

Explanation of proposals: Return optional red/green wingtip smoke trails from original il2. Include it as realism option.

Benefits: smoke trails were very usefull for new virtual pilots training pourposes and for improving capabilies or more advancd pilots testing how well they perform in the fly.
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  #9  
Old 02-17-2012, 02:22 PM
Ataros Ataros is offline
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Type of improvement:
Basic tank gameplay / tank AI

Explanation of proposals:
The most cost efficient and easy way to introduce tank gameplay into CloD could be programming tank AI to follow a human player if he spawns in or switches to one of tanks in a group.
E.g.:
1) Mission designer or generator creates an online war missions similar to original Il-2 online wars.
2) If no player is present in any tank of a tank-group tanks follow the route programmed by the mission designer/programmer.
3) If one player is spawning in a tank, the tank group will follow the player that would allow flanking manoeuvres, say around artillery positions. If 2 or more players spawn or switch to a tank group AI should be programmed to split the group into 2 or more parts and each part of a group would follow a human player.

Applicable mostly for online wars but can be adopted for offline.

Benefits:
Will motivate players to use tanks. Will motivate players to invite their friends who are not flight-simmers to buy the game and play tanks for starters. Sales and salary increase, huge bonuses.
  #10  
Old 02-17-2012, 05:35 PM
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Ailantd Ailantd is offline
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Type of improvement: Dinamic aifield AI and populated maps as opton in quick missions.

Explanation of proposals: It would be really nice if when you set a offline instant play ( quick mission ) you have the option to automatically fill all territory with targets, AA, and enemy airfields that lauch planes to intercept you when detected as it would happen in real life.

Benefits: This would bring the land to life and improve the feeling of being in a populated world. Actually all quick missions have life in the target but you can freely fly anywhere over enemy territory with no enemy presence with fells very dull and boring at the least. We need something more dinamic by default.
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