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Pilot's Lounge Members meetup

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  #1  
Old 02-13-2012, 06:54 PM
nearmiss nearmiss is offline
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All the developer has to do is provide a star wars, or newbie clickon for those types of users.

There are features built in that do that, but it is easy to forget the newbs and people that are into that genre are gamer mentality.

All developers know what they are up against. I appreciate all the efforts on our behalf as dedicated air combat sim enthusiats, but if number of boxes sold is important they have to find a way to capture that business.

You can't do it with a bunch of click ons,complex configuration, setups and advance quality hardware items.

They have to think of ways to get people involved with a few simple clickons and minimum hardware requirements to get started. Then have the ability for interested users to move to more advance levels.

There are several cheap joysticks AV8R, etc., that will fill the bill for cheap entry hardware. The graphics enhancement need a progressive way to access better and better graphics, but there must be lower graphic requirements for newbs. Getting people involved with the COD is the secret to more users.

I have given away numerous copies of the IL2 sturmovik 1946, and I don't think there is a single one of those people that even have it on their HDD at this time. Why is that I ask myself?

There have been plenty of air combat games released and people do buy them, because they keep coming to market.

Facts are facts, and the COD with C.E.M. and other complexities aren't a best start for anyone. There are just too many things competing for people's free or leisure time. W.O.W - Everquest have captured huge market. Anyone planning a game of any kind should carefully strategize with those game in mind. IMO, they remind me of Pachinko. Redundant hacking or beating on enemies is boring in about 3 minutes.

There is something to say about rewards system that is sure, which is pretty low priority with IL2 and COD. Hitler believed in awards and accolades for sure, and had a zillion medals for anyone did well.

I've often though no one should enter the game except at lowest levels, and advance in rank and medals. There was quite abit of this with early release of IL2, but the way to acquire the advancement was hampered by the AI that were terrible and the stupid mission and campaign scenarios. It was better to just become a flight leaders to start with high rank, because following the AI probably meant you would never get anywhere.

So rewards system has to be carefully planned for maintaining user interest.
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  #2  
Old 02-13-2012, 07:29 PM
Chivas Chivas is offline
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The developers/publishers probably will never get their monies back with the sales of COD. The only reason the development is still in business, is the business model calls for a series of theaters. The main reason that COD probably won't see a profit is that the game engine was being developed at the same time as the theater. Once the game engine is complete, the developers/publisher can start pumping out theaters quickly and cheaply, which will start generating profits.

With the release of the SDK, it will not only expand the IL-2 series, but some in the free flight community might prefer flying over IL-2 series terrain than Microsoft Flight terrain as both series expand. Maybe at some point drivable tanks might draw many in the Tank sim community to the FMB and maps of the IL-2 series.

The future could be bright, or die, but the community certainly doesn't need any Debbie Downers casting a pawl over the development at this critical juncture.
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  #3  
Old 02-13-2012, 07:48 PM
Tree_UK
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If only they hadn't released it in such a broken state
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  #4  
Old 02-13-2012, 08:27 PM
jimbop jimbop is offline
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Have to say I agree with nearmiss' ideas. The key is getting new people through the door. Other arcade sims are good for that (I came from WoP which lasted about a week) but would be better if there were more gaming elements. And before you flame me I only fly on full real servers. And, yes, Tree, the bad reviews for CoD wouldn't help but here's hoping for a brighter future hey?
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  #5  
Old 02-13-2012, 09:13 PM
smink1701 smink1701 is offline
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anyone know the sales to date of the IL2 franchise?
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  #6  
Old 02-13-2012, 09:52 PM
41Sqn_Stormcrow
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Perhaps we really need some blockbuster ww2 fighter holiwood movie in 3d. Sort of American Airforce vs Aliens or so to boost sales.
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  #7  
Old 02-13-2012, 08:26 PM
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furbs furbs is offline
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Quote:
Originally Posted by Chivas View Post
The developers/publishers probably will never get their monies back with the sales of COD. The only reason the development is still in business, is the business model calls for a series of theaters. The main reason that COD probably won't see a profit is that the game engine was being developed at the same time as the theater. Once the game engine is complete, the developers/publisher can start pumping out theaters quickly and cheaply, which will start generating profits.

With the release of the SDK, it will not only expand the IL-2 series, but some in the free flight community might prefer flying over IL-2 series terrain than Microsoft Flight terrain as both series expand. Maybe at some point drivable tanks might draw many in the Tank sim community to the FMB and maps of the IL-2 series.

The future could be bright, or die, but the community certainly doesn't need any Debbie Downers casting a pawl over the development at this critical juncture.
Wrong ....we need the Sim to work for 95% of people without crashing. Then we need historical FMs, a AI that allows single player to not be a total wash out.

Then it might start getting some good reviews and word of mouth.
Then we might start seeing more than 50 people playing CLOD across the world.
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  #8  
Old 02-14-2012, 05:33 PM
Buchon Buchon is offline
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Quote:
Originally Posted by nearmiss View Post
All the developer has to do is provide a star wars, or newbie clickon for those types of users.

There are features built in that do that, but it is easy to forget the newbs and people that are into that genre are gamer mentality.

All developers know what they are up against. I appreciate all the efforts on our behalf as dedicated air combat sim enthusiats, but if number of boxes sold is important they have to find a way to capture that business.

You can't do it with a bunch of click ons,complex configuration, setups and advance quality hardware items.

They have to think of ways to get people involved with a few simple clickons and minimum hardware requirements to get started. Then have the ability for interested users to move to more advance levels.

There are several cheap joysticks AV8R, etc., that will fill the bill for cheap entry hardware. The graphics enhancement need a progressive way to access better and better graphics, but there must be lower graphic requirements for newbs. Getting people involved with the COD is the secret to more users.

I have given away numerous copies of the IL2 sturmovik 1946, and I don't think there is a single one of those people that even have it on their HDD at this time. Why is that I ask myself?

There have been plenty of air combat games released and people do buy them, because they keep coming to market.

Facts are facts, and the COD with C.E.M. and other complexities aren't a best start for anyone. There are just too many things competing for people's free or leisure time. W.O.W - Everquest have captured huge market. Anyone planning a game of any kind should carefully strategize with those game in mind. IMO, they remind me of Pachinko. Redundant hacking or beating on enemies is boring in about 3 minutes.

There is something to say about rewards system that is sure, which is pretty low priority with IL2 and COD. Hitler believed in awards and accolades for sure, and had a zillion medals for anyone did well.

I've often though no one should enter the game except at lowest levels, and advance in rank and medals. There was quite abit of this with early release of IL2, but the way to acquire the advancement was hampered by the AI that were terrible and the stupid mission and campaign scenarios. It was better to just become a flight leaders to start with high rank, because following the AI probably meant you would never get anywhere.

So rewards system has to be carefully planned for maintaining user interest.
A reward system is not only necessary but only a piece of a fix.




First all we have to learn that there a ditance between the general public and the simulation games, then we can realize that the problem of this games is the own cornering in his complexity, may be due a fear to lose that simulation status scribed on some stone, some where ...

But not all simulation games are cornered in his self, there succesful simulation models out there, I will give a example, is not the best example but easy to understand to all

Gran Turismo :

This cars game have complex physics, tire degrading, dampers tweaking, engine tweaking, body tweaking ... we have to obtain licenses to play races, tweak the cars to win races, win events to access to more events ... and the list goes and goes ...

The complexity of this game can frustrate any player, forget it and go to play any Need For Speed version that are out now.

But it does not, there millions of players playing it, why ??

The key is :

Simulation + entertainment


Gran Turismo is not only a strict cars simulation game, it is a strict simulation game but also is pure entertainment.

It takes any inexperienced player and brings it between cottons, trough nice music and menus, to the most demanding simulation, the player progress his self without lose motivation trough the incentivation and stimulation .


Back to PC Simulation :

If we make a raw simulator it will be bearable for experienced players only, making only niches audience, because if we throw a usual player to raw simulation without the knowledge and motivation then he will burn and crash without known how and why, and without motivation to try it again.


We should not forget that after all we have a game in our hands.

This basic words are ignored for simulation titles and at same time, in his stubborn, are not able to understand why they have a niche audience.


It is not enough with make a simulation, because betwen the player and the simulation you should make a properly interface too.

A entertaining interface that through amusing brings to the player the knowledge and show the excelence of your simulation.

Some PC simulation games are aware of this problem and they started to work seriously on interface designs, you can see a example of this in PC simulation with Project C.A.R.S (Community Assisted Racing Simulation) :




You can see a really worked and pretty 3D interface, easy and clean, guess that with nice music ...

But back to WWII here a example of interface, although the game is an arcade Wings of Prey have a amusing menus interface with video background and outstanding music :




All this showroom is pure entertainment and stimulates the player to navigate through the menus, missions, setups and briefings.

Back to CLOD :

CLOD was lauched in a rush so the user interface is not complete but even if is working is nothing but a disordered´s lack of interactive stimulation.

A good interface for CLOD could be a mix of video background for main menus and 3D where see our plane for setups and briefings, also properly mission intro and properly end mission options as replay and camera options, all with nice music


We should understand that this is very important for the succes of a simulation game, the level of complexity of a game should be supported by interface.

else = fail



Sry for the text wall, greets.
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  #9  
Old 02-14-2012, 05:44 PM
swiss swiss is offline
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Buchon, a Sim can NEVER EVER be entertaining*.

If its a sim you'll need dozens of keyboard commands and hardware worth several $100 bucks - plus a few hundred hours learning the game.
The entertainment clique will hate you for it.

If it's fun, all you need is gamepad - then the sim crowd will hate you.


GT only takes a console, a $90 FFB wheel and one Saturday. After that you will be able to run against 90% of the online crowd.

You cannot fill this gap, ever.



*Edit: Maybe ROF, I guess hat's why I deleted it after 30' online experience...

Last edited by swiss; 02-14-2012 at 05:49 PM.
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  #10  
Old 02-14-2012, 06:01 PM
csThor csThor is offline
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Playing a sim doesn't exclude entertainment or fun. It's just that fun is something different for everyone. Some people like having it out with fighters, some like flying historical missions, some have fun while fiddling with the systems of a Ju 88 or juggling the precarious engine temper of a Blenheim.

IMO the key to getting entertainment from a simulation is good gameplay. And ATM Clod doesn't have any of that ... apart from the very personal interests of a player. There is no gameplay to speak of (no campaign system and what came as campaigns were a bad joke) and the most interesting online features (living world via AI involvement and submissions) aren't working due to the engine issues.
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