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#1
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What i think new overheat model is not so realistic like some think. Most WW2 planes had 5-10 minutes emergency power use and about 1/2 hour for nominal power. I doubt it is possible to fly now in 4.11 in most planes for about 1/2 hour nominal power ( 100% power without WEP) without overheating. I think in most planes previous overheating model was more realistic then with 4.11.
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#2
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Seems to me that the official release is a bit more like a beta.
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#3
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I do hope DT continues to refine the overheat functions. Overall, I think they are doing a great job with it. However, some planes may need a little tweeking. For instance, I fly the Tempest and the P-38 a lot.
The P-38 overheats very quickly, especially on a Pacific map. Don't even think about using 100% throttle...even 90% will get you in trouble. Forget about anything higher. Also, other US planes such as the F6F and F4U run much cooler than the P-38. The P-38 in particular just does not seem right....at least when compared to it's contemporaries. Now with the Tempest, I rarely get an overheat situation, and I run it at much higher throttle settings than the P-38. The strange thing is that both engines are liquid cooled, so you would think they would have similar overheat qualities. They are not even close, as far as the game is concerned. Aviar
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#4
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Note however the anecdotes below are about using high boost for sustained high speed flight. They are NOT talking low speed turn fights, Vx climbs or stall climbs. Quote:
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#5
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Who says that 100% in game is equivalent of nominal power in RL?
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#6
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THIS pretty much solves all problems.
the one thing about il2 engine management was that 100% was considered the "use at all times safe engine setting" this was not, it isn't , and it will never be true. most planes have the "use at all times safe engine setting" at maybe 60-70%, some planes have it lower, some have it higher, but it will never be 100% and it will never be the same for all planes. jsut as an extra, the plane i flew, a 1946 chipmunk, we flew it at about 60% throttle at all times. time limit in 100% was 6 seconds. over about 70% ( you don't have percentages there, so im guessing a bit) the engine would very rapedely overheat, and over rev., BUT it wouldnt blow up, and possible we could fly it like that for HOURS, but when we got home, and the mechanic went to check the engine, it would go directly to garbage. Last edited by pupo162; 02-11-2012 at 10:55 PM. |
#7
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At least everyone would know where they stand then, and do much to cut out the quibbling about overheating. |
#8
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#9
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I genuinely mean no disrespect by this, but I think that many (not all, but many) of the complaints of the new overheat model are sired from honest ignorance on how piston aircraft engines actually overheat.
Pre 4.11 engine temps were effected more by manifold pressure than by engine RPMs or mixture settings, which simply is not realistic at all. The pre 4.11 engine temp model was a joke, and I, for one, am glad it's been fixed. With 4.11 you actually have to resort to some semblance of real-world procedures to manage engine temps in a given situation, and for many of us that meant re-learning how to fly aircraft in the sim that we may have long-since established methods of getting the most out of. It's inevitable that there will be some resistance to do that. More than ever before engine RPMs and mixture settings have more of an effect on temps, as it should be. Also, as has been stated nearly a hundred times in different threads, the triggering of the ENGINE OVERHEAT HUD message is very, very conservative. Unrealistically so. It's display does not indicate imminent engine destruction if you don't immediately pull back on the levers. One should either turn off HUD messages and learn to use the gauges, or simply ignore the OVERHEAT message. Trust me; you'll find that you can reliably push your chosen aircraft much harder, and for a much longer period of time, than you could if you make yourself a slave to the HUD message. |
#10
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Treetop is right, I've seen many post saying that people experience overheat too early and then at some point they state they were running 80% pitch in a dive or something. I'm not an expert in IL-2 prop mechanics, but with the P-51 for example, if you really want the thing going, at optimal RPM, the pitch would be around 55%. That is something to keep in mind - proper RPM at a given situation. Another thing is the general engine operating conditions, if you push the plane real hard and the engine is quite hot already, don't expect to go for too long before you experience overheat. Real pilots did everything they could to keep their engines cool before engaging in a fight, that means radiator and pitch management, which most gamers don't care about.
Again I believe this an issue with wrong pitch management. I have read many posts and articles trying to explain how it works in the game, but most of the were general and mentioned stuff like "100% in combat as you need full power", which is just wrong since you need speed in combat and the prop generates a lot of drag. It also affects you maneuverability in some planes. I never use 100% pitch unless for landing and take-off or in steep climb and I have never ever damaged my engine in 4.11. The key is watching the temp indicator not the overheat message. That is what real pilots do, since they don't have a virtual hud to tell them everything. I think it would be nice if the devs wrote some detailed guide as to how to manage you engine in various planes in different situations. Anyway, though not being an expert on IL-2, I strongly believe that most of the complaints people make about FMs, engine management and other stuff really come from lack of knowledge on how to do it properly, rather than something being porked. In other words, it's not the software, it's the user. |
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