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  #1  
Old 02-11-2012, 07:07 PM
nic727 nic727 is offline
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Quote:
Originally Posted by IceFire View Post
Luno is right... if you have realistic bomb fuses on in 4.11 the settings are much different. You have different types of bomb fuses and some are better than others for things like skip bombing and low level attacks. Others are better and more damaging when dropped from higher altitude with an instant contact explosion.

If you are skip bombing fly the run at 100 meters (generally) and at high speed with the low level fuse and a minimal delay (4.0 seconds is usually the lowest). The bombs need a moment to arm which is why you fly at 100 meters rather than 5 meters... but the low level setting will arm them fairly quickly and then the delay timer allows you to escape while the bombs impact the side of the ship and sink just beneath the waterline before exploding.
I think that me, I can't change the bomb fuze, just the time that it will explode, but I have to arm the bombs with another control, or not?
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  #2  
Old 02-11-2012, 07:17 PM
anikollag anikollag is offline
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My wish: Whatever you do DT, keep updating il2. Everything you do for this game sound perfect for me! I just can't belive this game have such a long life! Thanks in advance!
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  #3  
Old 02-11-2012, 08:29 PM
Juri_JS Juri_JS is offline
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Some time ago I had heard rumors that DT might update the map textures. Is it true?
The ugly textures of most stock maps are the main reason I am using mods. Better map textures would be an enormous improvement.
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  #4  
Old 02-11-2012, 11:51 PM
Lagarto Lagarto is offline
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Originally Posted by Juri_JS View Post
Some time ago I had heard rumors that DT might update the map textures. Is it true?
The ugly textures of most stock maps are the main reason I am using mods. Better map textures would be an enormous improvement.
+1

Also, some seasonal variety would be great, for example the Gulf of Finland map with the so-called patchy winter (early spring, see the attached picture).
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File Type: jpg patchywinter.jpg (350.7 KB, 43 views)
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  #5  
Old 02-12-2012, 02:18 AM
Bearcat Bearcat is offline
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Hey TD how about removing the frame from the minimap? I mean... do we really need it?
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  #6  
Old 02-12-2012, 04:26 AM
Phabius Phabius is offline
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I would like to see a semi transparent mini map, so it could stay opened when needed without blocking the view. It could even be a little bit smaller.
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  #7  
Old 02-12-2012, 12:29 PM
JaboMan JaboMan is offline
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Please add the Panzerblitz rockets for FW 190F.
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  #8  
Old 02-13-2012, 05:28 PM
Ra'Kaan Ra'Kaan is offline
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Quote:
Originally Posted by Bearcat View Post
Hey TD how about removing the frame from the minimap? I mean... do we really need it?
I am in favor for keeping the frame on the minimap - to me the frame adds to realism.

- A better option would be a frame on/off toggle.

I'm a guy who prefers the IL-2 map to be a simulated piece of paper.

Another wish for the minimap for me is to able to drag it off the primary monitor to one of my side monitors on a triple-head setup kinda like jamming it into the cockpit somewhere. =P
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  #9  
Old 02-13-2012, 05:36 PM
slm slm is offline
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Quote:
Originally Posted by Ra'Kaan View Post
Another wish for the minimap for me is to able to drag it off the primary monitor to one of my side monitors on a triple-head setup kinda like jamming it into the cockpit somewhere. =P
yes!
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  #10  
Old 02-13-2012, 11:02 PM
SPAD-1949 SPAD-1949 is offline
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Quote:
Originally Posted by Ra'Kaan View Post
I am in favor for keeping the frame on the minimap - to me the frame adds to realism.

- A better option would be a frame on/off toggle.

I'm a guy who prefers the IL-2 map to be a simulated piece of paper.
+1
Quote:
Another wish for the minimap for me is to able to drag it off the primary monitor to one of my side monitors on a triple-head setup kinda like jamming it into the cockpit somewhere. =P
I also have a two screen environment. I like to vote for the possibility to move the map as well as the toolboxes of the FMB to the second screen and eventually expand them to full size.
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