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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 02-10-2012, 03:40 PM
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ATAG_Snapper ATAG_Snapper is offline
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Thor, that could well be the case and actually I hope it is. I'm sure, however, that Black6 flies Cliffs of Dover just as we do and is well aware of the RAF fighters' performance shortcomings which do not correlate with 100 octane test data. That's why I'm puzzled by his "answering a question with a question" non-response.
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Old 02-10-2012, 03:45 PM
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Given his own words he is probably not aware of that particular issue. It's not that everyone is arms deep into the same things, he may be more interested in making missions (which also was his job the last time he worked for 1C).
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Old 02-10-2012, 03:49 PM
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I learned about the fuel from Ilya.
Now we have simulated the performance of engines taken from public test. What kind of fuel they used - such fuel in our game. Please don't ask me to look and learn these particulars, I have absolutely no time for it.
In the future, it may be introduced by the separation of the types of fuel.
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Old 02-10-2012, 04:23 PM
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Quote:
Originally Posted by BlackSix View Post
I learned about the fuel from Ilya.
Now we have simulated the performance of engines taken from public test. What kind of fuel they used - such fuel in our game. Please don't ask me to look and learn these particulars, I have absolutely no time for it.
In the future, it may be introduced by the separation of the types of fuel.
Thanks, BlackSix. This is good info which I will share with the ATAG Forum.
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Old 02-10-2012, 04:28 PM
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Quote:
Originally Posted by BlackSix View Post
I learned about the fuel from Ilya.
Now we have simulated the performance of engines taken from public test. What kind of fuel they used - such fuel in our game. Please don't ask me to look and learn these particulars, I have absolutely no time for it.
In the future, it may be introduced by the separation of the types of fuel.
Thank you BackSix and thanks for the update.
If it is a question of development resources my I suggest a middle road for now (although selectable fuel in the long run would be appreciated). It would mean changing the modelling of only one Spitfire type.

Keep Spitfire I with 87 Octane and two pitch prop
Update Spitfire Ia to 100 Octane fuel and keep Rotol prop (most used type in BoB)
Keep Spitfire II with 87 Octane and Rotol prop (could have 100 octane later, not so many used in BoB)

This along with Ilya's forecast that the basic FMs are being corrected anyway (Spitfire I, Ia, and 109s).

Only the Spitfire Ia would need new power modelling.
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Old 02-10-2012, 04:35 PM
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Thanks for the update, BlackSix. Keep them coming!
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Old 02-10-2012, 04:48 PM
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I only hope that if they are going to include a tank game play inside the series, tanks will come with the same quality in all aspects as air crafts. With nice cockpit, crew positions and cem. That would be simply gorgeous. To say in other words... not go arcade, please. For arcade tanks we already have world of tanks. Anyway, to drive a tank with crew positions shared in multi player have to be a experience.
About clod what I really would like to see is real hundreds of planes formations running smooth. Whitout that the bob experience is not full at all.
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Old 02-10-2012, 05:04 PM
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Originally Posted by Ailantd View Post
I only hope that if they are going to include a tank game play inside the series, tanks will come with the same quality in all aspects as air crafts. With nice cockpit, crew positions and cem. That would be simply gorgeous. To say in other words... not go arcade, please. For arcade tanks we already have world of tanks. Anyway, to drive a tank with crew positions shared in multi player have to be a experience.
About clod what I really would like to see is real hundreds of planes formations running smooth. Whitout that the bob experience is not full at all.
Mmm, if they did the tanks with simulator level detail and modelling it would truly be a dream come through. That would bring a whole new audience as we would get tank only servers in that case

But really, I can't imagine they have done it anywhere near the aircraft level of detail and systems modelling etc... Unfortunately... Just imagine the whiner roar if all systems in that Pz-III where working Awww! Those hours could have been spent on doing my He-115 etc...
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Old 02-10-2012, 05:28 PM
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Quote:
Originally Posted by mazex View Post
Mmm, if they did the tanks with simulator level detail and modelling it would truly be a dream come through. That would bring a whole new audience as we would get tank only servers in that case

But really, I can't imagine they have done it anywhere near the aircraft level of detail and systems modelling etc... Unfortunately... Just imagine the whiner roar if all systems in that Pz-III where working Awww! Those hours could have been spent on doing my He-115 etc...

Have you tried WoT (World of Tanks), a bit arcade but still good fun for an hour at the time.

Its free to download.
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Old 02-10-2012, 04:53 PM
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Quote:
Originally Posted by klem View Post
Thank you BackSix and thanks for the update.
If it is a question of development resources my I suggest a middle road for now (although selectable fuel in the long run would be appreciated). It would mean changing the modelling of only one Spitfire type.

Keep Spitfire I with 87 Octane and two pitch prop
Update Spitfire Ia to 100 Octane fuel and keep Rotol prop (most used type in BoB)
Keep Spitfire II with 87 Octane and Rotol prop (could have 100 octane later, not so many used in BoB)

This along with Ilya's forecast that the basic FMs are being corrected anyway (Spitfire I, Ia, and 109s).

Only the Spitfire Ia would need new power modelling.
Not only Spitfire IA need FM revsion. I think need it many planes in CLod.

During BoB both Spitfire MK1 and Hurrciane MK1 used 100 Octan fuel and +12 lbs boost emergency power. We need it both like it was historicaly.

Also 109 E need FM revision - atually there were too slow.

All planes need changes in service celling which now in CLOD is really off.

In sum most planes from CLOD need FM and performacne revsion.

Here in these topic there are RL data and comparision with CLOD:

http://forum.1cpublishing.eu/showthread.php?t=20110


So:

Keep Spitfire I with 87 Octane and two pitch prop - AGREE

Update Spitfire Ia to 100 Octane fuel and keep Rotol prop (most used type in BoB) - YEP 100 OCTAN for Spit IA but with DeHaviland Constant Speed Propeller Unit

Spitfire II with 87 Octane and Rotol prop (could have 100 octane later, not so many used in BoB) - DONT AGREE - NEED 100 OCTAN FUEL SPIT II which used +12 lbs Emergency Power - everthying is in SPit MK II manual

Also there could be 2 types of Hurricane:

- MK1 early with 2 stage DH prop pitch - 87 Octan fuel
- MKI late with Rotol prop - 100 Octan fuel


ALso 109 E need performance revision beacuse with 1.42/1.45 Ata there are too slow - 109 E should reach about 490-500 km/h at deck - now is only 460 km/h.

All these planes have too low maxiumum service celling


So for accurate and historical both online and offline gameplay we need deeply FM&Performacne revision.

I know what im talking about beacuse im in the topic for long time and made some FM revsion for IL2 mods planes expecially BOB fighters like Spitfire, 109 and Hurricane and 110 C-4.

So i think if in incoming patch there will be not solid and professional FM revision for these planes many people will be really dissapointment expecially when Luthier promise that there will be FM and performacne revsion in coming patch some time ago.
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