![]() |
|
|
|
#1
|
|||
|
|||
|
I will try to make this thread up to date all day in my fisrt post.
|
|
#2
|
|||
|
|||
|
Are you raaaids long lost brother?
|
|
#3
|
|||
|
|||
|
Personally I would like to see more flyable torpedo planes; they are such great fun to use. A B5N and/or a B6N would be top of my list, followed by the TBF Avenger and/or the TBD Devastator. Other than the Devastator all were surprisingly versatile, and would add greatly to Pacific campaigns.
Oh and thanks for adding rockets to the armory of the Mosquito. Much more versatile (and realistic) now. |
|
#4
|
|||
|
|||
|
Beaufighter backseat anyone?
|
|
#5
|
|||
|
|||
|
I am still pushing for it Firestorm
|
|
#6
|
|||
|
|||
|
Hello Team
I think one of the updates that could be implemented is the possibility to have Rearm/Refuel/Rearm option. In fact, this will add more realism to the simulator. ![]() What abou to develop the Curtiss SB2C Helldiver? Thank you. |
|
#7
|
|||
|
|||
|
Quote:
I think the ability for the game to determine who rammed who, accompanied by a 5 minute death-kick rule would help here - If you crash on taxiway during take off you're outa there.
__________________
|
|
#8
|
|||
|
|||
|
Two options for the AI Bombers / Bombdropping Planes:
1) "Stay in Formation / On Flightpass", so that when the leader gets damages they do not all follow him down to the deck or off to who knows where. 2) "Bomb drop only", so that planes that are capable of strafing won't strafe but go home, after they dropped their bombs, instead. And also a new AI option for Flighters in FMB: 3) "Target Priority" do define if they should rather engage the Bombers or the escort. and finally: 4) The option to set Formations in FMB (this needs to be bound to the waypoints rather than the squad so that you can make planes change formation in some situations) |
![]() |
| Thread Tools | |
| Display Modes | |
|
|