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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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This game is a simulation. Ye can't know how it was to fly the Rata against 109s if the Rata performs like 109 or 109 performs like the Rata. |
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#2
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I-16 has little less speed than Hurricane, but other characteristics(climb capability, maneuverability etc.) much better.
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#3
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Thanks for the update BS, is it possible that next Friday we could have just updates for CLOD in here and have updates for BOM in the new thread, some screenshots of the new graphic engine running would be more than welcomed.
Some questions for Luthier. Any plans to introduce Tree collision? Any news on the 2D clouds? Any news on the Dynamic weather? Will the new graphic engine introduce DX11 as this was stated as a priority by yourself just after release. lastly, 4 months or so back you stated that the next Nvidia driver release would include a CLOD profile for SLI, there have been many driver updates/release's since then with no CLOD support, is this an oversight on thier part? |
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#4
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Glad to be back...
Thanks very much Black6 for the info and updates, always great to get them. This is what was said on the 17th of October last year after the last patch... Our main priorities now are: 1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics. 2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels. 3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%. 4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them. 5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them. So....B6 if you could ask a few questions about the next patch... 1. Will the patch include FM and DM fixes? 2. Will the patch have any improvements to the AI? has the new AI guy read the "community help with AI thread"? 3. Have the team been able to look at fixing the track recorder? 4. Will the FPS boost mean CLOD can finally run FSAA? 5. Any fixes to ground handling? 6. any news on fixing the exploding spawn points? 7. Can Luthier please have another look at the COOPs? Thanks for your attention. Thanks.
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Furbs, Tree and Falstaff...The COD killers...
Last edited by furbs; 02-05-2012 at 04:27 PM. |
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#5
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#6
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#7
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Welcome back Tree! This place became a little boring during your holidays
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#8
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Sorry couldn't resist, I actually second the questions. Cheers. |
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#9
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I would also like to know this. DX11 was supposed to be a priority, and I'm hoping that we will get the benefit of having a current DX version in the next patch instead of the lackluster DX10. Most games (assuming you don't up the eye-candy or enable a lot of extra features) benefit from increased FPS with DX11. Coupled with the doubling of the FPS with the new graphics engine, that would mean that most people with i5 systems and appropriate video cards should be able to play maxed. Those that were struggling on lower end AMD and Core Duo systems should also be able to join in as well.
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#10
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As far as i've read in previous communications about DX11 in CoD, i remember, that in the special circumstances of CoD, as there are: huge distances, lots of detail and some more things special in CoD, the actual DX11 code was not usable without quite extensive additional programming.
This programming would be unique for CoD as no other game uses it in this way. Add to this the actual workload already worn by the devs and you see the possibility of DX11 actual used in CoD is not in the near future.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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