Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old 03-28-2008, 07:42 AM
X32Wright X32Wright is offline
Approved Member
 
Join Date: Mar 2008
Posts: 20
Default

It might look simple on paper but in the 3d world thats another issue. If this is implemented even with LOD (level of detail) geometry, this would lead to an increase in the geometry load since every breakway section would need to have a separate geometry (plus the LOD geometry) plus bounding boxes (for collision detection). Even with adaptive subdivision this multiplied by thousands of trees would be a nightmare. IF its possible at all it would restrict online play to maybe just 6-8 people nothing more due to the amount of data that needs to be exchanged as well as the amount of data that needs to be processed.

Even if they use flat geometry and simple geometry (triangles) ovelapped with Alpha-channelled textures this would still lead to more geometry and more texture maps to load during gameplay. This would be impossible. Using shaders (Cg or rendermonkey) might help but still it would be too much for online play.

Last edited by X32Wright; 03-28-2008 at 07:47 AM.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:44 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.