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  #1  
Old 02-04-2012, 08:46 PM
Pfeil Pfeil is offline
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I'm afraid that's not the way file extensions work. The extension does not determine the content of the file. In fact, it doesn't even determine the type of file it really is(In theory the header does, even though Windows uses the extension).

To make sure I'm not misinforming anyone, I tested your theory.
As I expected, recording an ntrk manually saves an ntrk file in a binary format. I.E. not a human readable plaintext file.
Saving a track at the end of a mission and renaming it to .ntrk however, doesn't even save as an ntrk extension.
.trk is automatically added to the filename you entered(I.E. test.ntrk.trk).
The resulting file is a text file with a structure similar to an FMB mission.

Edit:
I've noticed what appears to be a bug/inconsistency in the FMB: If the waypoint type is set to landing, both height and speed will be set to 0, when switching the type back to a normal waypoint, only height will be reset.
Speed will remain at 0(though will reset to the lowest speed possible for that type of aircraft if changed to anything below it, as is normal behavior).
This causes the aircraft to fall immediately after spawning(Engines running, can of course be recovered from if altitude is sufficient).

Also, if either an AI or player aircraft is spawned with only a single waypoint, set to landing, the aircraft will spawn on the ground with running engines.
As it is a landing waypoint, speed cannot be set.
Height can be set to any value and will only reset in certain cases to 12000m. However, this will not change the spawning altitude(It remains at 0).

Edit #2:
Not a true bug, but if the screenshot mode(ScreenshotType) is set to 2, a TGA and a Jpeg screenshot are saved with sequential filenames(grab0000.tga, grab0001.jpg). As these screenshots are the same image(with different compression/formatting) would it not make more sense for them to have the same name/number(I.E. grab0000.tga,grab0000.jpg)?
I'm assuming mode 2 calls functions for a tga screenshot and a jpeg screenshot in sequence, causing them to "see" the previous image, regardless of extension, and setting the number ++.
If possible, these could be integrated into a single function or made aware of extensions.

Last edited by Pfeil; 02-05-2012 at 03:19 PM. Reason: Added bug reports
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  #2  
Old 02-06-2012, 11:19 PM
Luno13 Luno13 is offline
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Hi,

There's a minor graphic bug with certain jetty and break-water objects.



The texture disappears at a certain distance.
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Old 02-07-2012, 04:10 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Luno13 View Post
Hi,

There's a minor graphic bug with certain jetty and break-water objects.



The texture disappears at a certain distance.
Does it also happen on Perfect?
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  #4  
Old 02-07-2012, 01:34 PM
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Aviar Aviar is offline
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Concerning the Hs 129 B-2. On the Arming screen, when choosing any loadout with either Mk 101 or Mk 103, neither Gunpod shows up on the picture. (See attached screenshots.)

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File Type: jpg Mk 101 Gunpod.jpg (993.8 KB, 13 views)
File Type: jpg Mk 103 Gunpod.jpg (994.4 KB, 13 views)
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Old 02-07-2012, 01:49 PM
csThor csThor is offline
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Not a bug. Since the pod is part of the skin and can be skinned it unfortunately doesn't show up in the arming screen. In the mission it's there.
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  #6  
Old 02-07-2012, 04:36 PM
Luno13 Luno13 is offline
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Quote:
Originally Posted by IceFire View Post
Does it also happen on Perfect?
I can't run perfect mode on this machine.
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Old 02-07-2012, 03:43 AM
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Aviar Aviar is offline
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Quote:
Originally Posted by Pfeil View Post
I've noticed what appears to be a bug/inconsistency in the FMB: If the waypoint type is set to landing, both height and speed will be set to 0, when switching the type back to a normal waypoint, only height will be reset.
Speed will remain at 0(though will reset to the lowest speed possible for that type of aircraft if changed to anything below it, as is normal behavior).
This causes the aircraft to fall immediately after spawning(Engines running, can of course be recovered from if altitude is sufficient).

Also, if either an AI or player aircraft is spawned with only a single waypoint, set to landing, the aircraft will spawn on the ground with running engines.
As it is a landing waypoint, speed cannot be set.
Height can be set to any value and will only reset in certain cases to 12000m. However, this will not change the spawning altitude(It remains at 0).
Concerning the first point, if I remember correctly, it's been like that since day 1. That doesn't mean it couldn't be changed.

Concerning the second point, I believe some mission designers use this 'feature' to attain certain effects in a particular mission. I'm not sure what you would want changed and what you would hope to achieve that cannot be simulated through the FMB right now.

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