![]() |
|
|||||||
| Technical threads All discussions about technical issues |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
||||
|
interesting indeed, but i think there is a more sinister side to all this ! i was speculating on exactly that in the last few years, gleamed from various crumbs dropped by oleg and Co over the years.
i think this ties in with the delays experienced by oleg some years ago, when he had to fire a number of programmers/designers for breaches of confidentiality. and around the same time there were attempts to break into olegs private home pc's (and work ?) to try and get the source code. a group of oleg employees left under a cloud at that time (2007 ?) and another major delay was forced onto the BoB project. speculation was raised in several of the main il2 forums, that RoF rose way to quick from nothing to suddenly have a basic game up and running so quickly without much leadtime (even if very flawed at release time) the only good news in all of this is that, according to oleg at the time, that none of them were actually working on the game engine or source code itself, or had access to the greater vision and plans for BoB, and they had minimal access to it and mainly worked as object (or landscape ?) designers iirc. from what he stated over the years, oleg designed the il2 series of games in a modular process, and one programmer working on one part (eg objects) would not have had access to the source code of the game itself (game engine, grafix coding for landscape, dynamic weather, dynamic campaign), which proved a good safety measure in the end. only in the last phase of the game creation were the modular parts linked together into a alpha state.
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 02-04-2012 at 01:07 PM. |
|
#2
|
|||
|
|||
|
Quote:
I however have to say that spreading this kind of rumours is not a good thing if one does not have a proof for this. This rumour may just have been launched in the wake of a quarrel between some individuals. If it is used to discredit the ROF team without any evidence I'd say those people who spread this rumour are walking on thin ice - in many respects. |
|
#3
|
|||
|
|||
|
Quote:
|
|
#4
|
|||
|
|||
|
Get them making bonus planes for CLOD pls
|
|
#5
|
||||
|
||||
|
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
|
#6
|
||||
|
||||
|
I imagine that this might have something to do with them borrowing the RoF sound guy
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
|
#7
|
|||
|
|||
|
They should just use 3D Laser Scanning equipment , scan the aircraft so they are withn 1mm accuracy and then go from that. This is what iRacing does , they scan tracks and cars and get things done alot faster. See what I mean with the video link.
|
|
#8
|
||||
|
||||
|
afaik the outside is the easiest part.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
|
#9
|
|||
|
|||
|
S!
Well, co-operation between Luthier's and Jason's teams would benefit all as the simulator genre is an underdog in world of "arrow in the knee", "tube running guns blazing" and other so called "AAA" games |
|
#10
|
||||
|
||||
|
Quote:
The laser point cloud stuff is cool. They can use it to scan entire buildings, like historic ones where there are no drawings. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|