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  #1  
Old 02-04-2012, 10:35 AM
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zapatista zapatista is offline
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interesting indeed, but i think there is a more sinister side to all this ! i was speculating on exactly that in the last few years, gleamed from various crumbs dropped by oleg and Co over the years.

i think this ties in with the delays experienced by oleg some years ago, when he had to fire a number of programmers/designers for breaches of confidentiality. and around the same time there were attempts to break into olegs private home pc's (and work ?) to try and get the source code. a group of oleg employees left under a cloud at that time (2007 ?) and another major delay was forced onto the BoB project.

speculation was raised in several of the main il2 forums, that RoF rose way to quick from nothing to suddenly have a basic game up and running so quickly without much leadtime (even if very flawed at release time)

the only good news in all of this is that, according to oleg at the time, that none of them were actually working on the game engine or source code itself, or had access to the greater vision and plans for BoB, and they had minimal access to it and mainly worked as object (or landscape ?) designers iirc. from what he stated over the years, oleg designed the il2 series of games in a modular process, and one programmer working on one part (eg objects) would not have had access to the source code of the game itself (game engine, grafix coding for landscape, dynamic weather, dynamic campaign), which proved a good safety measure in the end. only in the last phase of the game creation were the modular parts linked together into a alpha state.
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Last edited by zapatista; 02-04-2012 at 01:07 PM.
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Old 02-04-2012, 11:54 AM
41Sqn_Stormcrow
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Originally Posted by zapatista View Post
interesting indeed, but i think there is a more sinister side to all this ! i was speculating on exactly that in the last few years, gleamed from various crumbs dropped by oleg and Co over the years.

i think this ties in with the delays experienced by oleg some years ago, when he had to fire a number of programmers/designers for breaches of confidentiality. and around the same time there were attempts to break into olegs private home pc's (and work ?) to try and get the source code. a group of oleg employees left under a cloud at that time (2007 ?) and another major delay was forced onto the BoB project.

speculation was raised in several of the main il2 forums, that RoF rose way to quick from nothing to suddenly have a basic game up and running (even if very flawed at release time)

the only good news in all of this is that, according to oleg at the time, that none of them were actually working on the game engine or source code itself, or had access to the greater vision and plans for BoB, and they had minimal access to it and mainly worked as object (or landscape ?) designers iirc. from what he stated over the years, oleg designed the il2 series of games in a modular process, and one programmer working on one part (eg objects) would not have had access to the source code of the game itself, a good safety measure in the end. only in the last phase of the game creation were the modular parts linked together into a alpha state.
I've heared a similar rumour once at a time. Dunno if and how much of this is true though.

I however have to say that spreading this kind of rumours is not a good thing if one does not have a proof for this. This rumour may just have been launched in the wake of a quarrel between some individuals.

If it is used to discredit the ROF team without any evidence I'd say those people who spread this rumour are walking on thin ice - in many respects.
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Old 02-04-2012, 12:02 PM
FS~Phat FS~Phat is offline
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Originally Posted by zapatista View Post
interesting indeed, but i think there is a more sinister side to all this ! i was speculating on exactly that in the last few years, gleamed from various crumbs dropped by oleg and Co over the years.
An interesting fanciful "story" but Im afraid it still remains a mystery along with the speculation and fantasy.
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Old 02-04-2012, 01:55 PM
Tavingon Tavingon is offline
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Get them making bonus planes for CLOD pls
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Old 02-04-2012, 02:20 PM
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get them making bonus planes for clod pls
^this^
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Old 02-04-2012, 02:46 PM
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I imagine that this might have something to do with them borrowing the RoF sound guy
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Old 02-05-2012, 09:37 PM
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They should just use 3D Laser Scanning equipment , scan the aircraft so they are withn 1mm accuracy and then go from that. This is what iRacing does , they scan tracks and cars and get things done alot faster. See what I mean with the video link.

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Old 02-05-2012, 10:22 PM
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afaik the outside is the easiest part.
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Old 02-06-2012, 10:59 AM
Flanker35M Flanker35M is offline
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S!

Well, co-operation between Luthier's and Jason's teams would benefit all as the simulator genre is an underdog in world of "arrow in the knee", "tube running guns blazing" and other so called "AAA" games
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Old 02-06-2012, 06:18 PM
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Quote:
Originally Posted by machoo View Post
They should just use 3D Laser Scanning equipment , scan the aircraft so they are withn 1mm accuracy and then go from that. This is what iRacing does , they scan tracks and cars and get things done alot faster.
Many of the WWI era planes have no surviving originals or even authentic replicas. That's one thing that makes the RoF models so remarkable.
The laser point cloud stuff is cool. They can use it to scan entire buildings, like historic ones where there are no drawings.
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