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#1
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The devs do not have resources to moderate a bugtracker so it has to be a community effort if we want it. I think usual complainers will be the best moderators for the bugtracker. Critical mind is actually very valuable for this job. |
#2
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Agreed...
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#3
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So, how are we going to ensure they are fair when prioritizing bugs? For example, fine tuning the FMs is probably a bigger job than getting rid of the various controls bugs (mostly affecting bombers). If the bugtracker moderators mostly care about graphics performance and fighters, will we have to wait until SLI and all fighter FMs are fixed to see a working gyrocompass in the Ju88? So, to ensure impartiality, i think it would be best to divide the bug tracker into separate sections: AI FM DM Controls etc and then let the developers prioritize themselves among the stuff they see on the list. Another thing i've seen is that usually the people who complain the loudest don't have the time or inclination to do some legwork, so i doubt many would volunteer to moderate a bug tracker. I've seen countless such cases where they don't even want to follow existing workarounds to improve their gameplay experience, simply because "i shouldn't have to do this, it should just work on its own". To each his own and i'm not blaming them, we all have real lives, work, families, etc and we don't all have the same amount of time to spend on this hobby. All i'm saying is that people who don't display an inclination to offer something to the community by investing some of their personal time are a poor choice for managing such a resource. |
#4
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The single player experience in Cliffs of Dover has received much criticism since the game's release. What improvements are planned for Battle of Moscow?
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#5
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Most game play fixes should apply to both sims using the same game, but I suppose some could be theater exclusive, but I can't think of any at the moment.
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#6
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Blacksix, here is the video describing the bombardier's seat viewing problem. Just need to be able to move your head in limited x-axis and y-axis rather than fixed. At the moment you cannot see around obstacles in the pit.
This is annotated so please use desktop browser instead of mobile. Edit: sorry, no translation for annotations on youtube I think. Last edited by jimbop; 02-10-2012 at 06:04 AM. |
#7
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As Luthier answered they have no resources to run a bugtracker but a community one would be useful to them I hope someone who has a server and knows anything about hosting can step in and set up such a system. I hope it can be some squad or community that is strong enough in CloD and has web resources and enough people to get it started. Any ideas? PS. Sample of how Redmine is used https://dev-heaven.net/issues Votes on the right hand side. Last edited by Ataros; 02-03-2012 at 10:41 AM. |
#8
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You could suggest it at ATAG. They certainly have the server for it and may not mind hosting if someone (or two or three) volunteered.
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#9
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Another question: Is the game's code so written to allow third-party content to be easily installed - either commercial or freeware. Are there plans for this in the future, what groundwork would need to be in place and how do you think it would effect the longevity of the series?
*Edited to make it clear that my question is about installation, not creation of third party content. Last edited by Feathered_IV; 02-06-2012 at 11:10 AM. |
#10
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S!
I think that boils down to the SDK when released Feathered..We will see ![]() |
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