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#1
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I flew i bunch of quick missions a couple of days before and managed to break an 109F4 in two with just two-three hits from a La-5. This happened a few times in a row so i made a track to show my squad mates for a laugh.
This is just an edited pic but i have the ntrk for it: ![]() I'm not one to whine, but the La-5 series weapons always seemed somewhat strange. Last edited by Korn; 01-31-2012 at 11:25 AM. |
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#2
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Yeah, and they give me a feeling that they are made of titanium. 1 MK108 hit is usually not enough to take out their combat ability.
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#3
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Quote:
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#4
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I flew the Spit against the same 109F4 a lot more then Lavochkin and never noticed this effect (remember, i'm talking 2-3 hits only). I'll try cannons only with Spit / P-400 to see if the Hispano does it as well.
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#5
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If you're going for the effect with the Spitfire... try and go for the "perfect" convergence hit on the tail section. I see it less with the Spitfire as I'm usually inside my convergence distance quickly and I end up shooting the wingroots. But... perfect convergence on the tail and off it will come. It's just easier because the La-5 has two 20mm cannons mounted very close to each other.
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#6
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Even if it is accurate, the Il-2 DM can do some strange things. I remember flying a Bf-109 E-4 against LaGGs in FB. One mission, I emptied my entire machine-gun belt into it with no effect. Another mission, I clicked off a couple rounds from the machine guns (no cannon) from long range and blew the tail right off with what must have been just a couple hits.
I remember reading that the cannon shells don't explode on impact with the fuselage, but inside it, bursting out all the rivets, and allowing the skin and stringers to come undone. This is one reason why fabric-covered fuselages were so tough (think SM.79 and Hurricane). I think that the spontaneous flames each time the 109's tail comes off over-does the effect, however. I realize the fuel tank is back there, but it doesn't have to happen every time. Last thought: Il-2 renders lopped-off parts a bit differently than what we would expect from reality. If two rounds hit the wing spar at the root, we might see the entire wing fold over as the plane spirals in. Instead, we fire two rounds at the root, and the wing disintegrates into 3 main parts, and ailerons, and flaps, and landing gear, etc. Those surgically precise "cuts" therefore look like being hit with a sledgehammer. At least CoD does it right, but it would be sweet if Il-2 could too. |
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#7
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Of course you normally do not notice unless you are replaying a track as it all happens too quickly. |
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#8
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Hello Jumo;
Il-2 mp works a bit different to most other games. Hits you shoot yourself are hits, unless packetloss prevents them from reaching server. Effects of those hits might hence come even seconds late. The same goes for collisions, which is why often the other plane survives collision completely intact(games collide only in the other player's game due to latency, warping etc.). The same goes for bombs and other weapons;:for other players you might seem to miss that tank by a hundred meters while on your screen you score a direct hit(and as soon as the bomb explodes, a tank kill). However when you are yourself shot, you just see planes firing but the hits you see are not the same as the true ones. It goes the other way too: you might see traces fall behind you but still receive damage. The higher latencies the more obvious this is, up to the point where when one attacks a bomber and receives damage from gunner fire only after flying past the target... This is also easily testable with a friend, over internet or LAN. In the extreme case, either one of you can unplug web cable while the other guy shoots. The shot plane will receive damage as soon as the connection is re-established... |
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