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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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One thing was promised by Oleg (may I dare to say "Oleg"&"promise"?
Afaik Oleg said that the effect was overdone and needed refining, but currently there is none. BlackSix, will we see canopy reflections from afar? Cheers! |
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#2
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I've been through this once you know, so I am with you on this my friend .... ![]() Salute ! |
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#3
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Now, can we have those reflections again, BlackSix? |
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#4
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I have a new definition for WIP now : Was It Promised ? And Bsix will probably answer that he just can't...promise you anything Salute ! |
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#5
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Its a pity that devs doesnt want to tell us the ETA
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#6
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'course they do: it's 2 weeks!*
*DISCLAIMER: it's a JOKE.. |
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#7
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it is a pity but I think it's not hard to imagine why they wouldn't, but I think it can't be very far away as it does sound like they are in the tweaking/testing stage.
__________________
Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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#8
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IL2 is a business and in business it's all about $$$. They will fix CLoD and the sequel ASAP because they need the income. I am sure the game has generated a fraction of the sales they anticipated because of the problems. They will fix the problems to get the franchise back on track or will go the way of Microsoft and kill their combat flight game division.
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#9
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Mmm the main thing is that they havent found the solution for the memory leak problem
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#10
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* all the promises oleg gave are nil and void, because he's not with the current dev crew.
thanks for the update . . . I do like how the devs explain the intricacies of Modern Software coding. Its alot, and you have different teams doing different parts of the code / working on their part / aspect of the game. Then you have to bring it together. and that's a really, really simplified version. Alot of complainers really show their lack of knowledge how a professionally made software package / application / game is made. Its like thinking Hollywood blockbusters are made by a writer doing a script, a director getting it, a guy running the cameras filming, and then later two graphic artists and a sound guy completing the sounds . . . There is more to it. It can take years to make such a thing. There are lots of names in the end credit. This is game is a blockbluster and it'll take years. The only issue is that what should've been just a trailer (demo), got released as the full movie. And Oleg probably had most of the code said and done way back in '08, but since he jumped ship, he probably took it, and they had do lots of this game in scratch which explains the shoddy release it was. People wanting specifics and exact dates, its like watching a grass grow. The devs and blacksix are catering to the high ground by expecting us to understand that coding is not a simple thing. In fact if they gave us the blow by blow, it'd be an insult to our intelligence and it'd be like watching grass grow: 01-30 6 AM: it's not sprouted yet. 01-30 7 PM Yes we've watered the grass seed. 01-31 BIG UPDATE: Oh shiz, a bird just took one of the seeds. Will replace missing seed in 2weeks. 01-31 still waiting on seed order. 02-01 post office tracking isn't working, no update. Last edited by hiro; 01-31-2012 at 06:11 AM. |
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