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#1
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thx for the reply...didnt see that specific post.
I'm goin to try to cap the exp level at 14...is this line? expa_lvl_abs_max=20 ? If I do so and it work, does i have balance issue later on? If it works for both mobs and me shouldn't be a problem!! Edit: ok i tried the change...still gettin exp as level 14/14, and when about to reach 15 game frozen. Sigh. Last edited by borgfever; 01-29-2012 at 08:31 PM. |
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#2
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Greats news.. i think i may have found a "temporary" fix for the leveling bug crash or "game hang", it may still happen later on when reaching level 19-20 but who knows if we can even reach those levels since it got uber high XP numbers.
Edit exp_system_cfg.txt with notepad Change Code:
levels_bonus=3,5,7,10,15,20 Code:
levels_bonus=3,5,7,10,19,20 |
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#3
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great it works!!
only problem i can foresee is that while you can manage to stay at max level 19...what about enemy level? do they get to level 20? Anyway, thats still days away from me so i hope it get fixed! Thanks again |
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#4
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Hello, i've released a new update, it includes the 25 Jan RS patch 1.6.1 which fixes the leveling system crashes etc http://translate.googleusercontent.c...MBDGD6JRcfWfA#
and i've included the translation files inside it. @HardWithStyle, Yeah me too it crashes when turning in that quest in Elon, still not fixed with 1.6.1, next time maybe. The changed the exp_system config but i raised the XP rewards from level 1-10 like i had done previously while still keeping the higher XP in last levels. Have fun Edit: Re-up, added description for updated Fighting spirit skill "When attacking an enemy, unit has a 10% chance to improve their initiative by 1 for 1 turn. Each bonus or penalty of Morale raises or lowers the chance by 1%. Inflicting a fatal blow, the squad has increased chance of gaining initiative by 3%." Last edited by grimeleven; 02-01-2012 at 01:33 AM. |
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#5
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I missed 1 change, my bad here's the fixed file, lua error when hero levelup, copy .lua to sessions\red_sands\scripts. I re-uploaded RedSandsExtreme with 2 changes included below.
I noticed there is something that got messed up in that patch, the player units would get a 50% damage increase, well over the limit cap and the enemy units were having 0% damage increase.. here's a fix to put it back decent levels, tho they changed the damage% for certain classes for something else. For existing games, before it would calculate this way 5 * 10 = 50% damage now 2 * 10 = 20% max exp_system_cfg.txt Change Code:
max_damage_bonus=4
damage_bonus=5
Code:
max_damage_bonus=10
damage_bonus=2
base { and change Code:
pars=9 // number of available params to upgrade for class
par1=attack
par2=defense
par3=krit
par4=attack
par5=defense
par6=krit
par7=attack
par8=defense
par9=krit
Code:
pars=8 // number of available params to upgrade for class
par1=attack
par2=defense
par3=krit
par4=attack
par5=defense
par6=krit
par7=attack
par8=damage
Last edited by grimeleven; 02-01-2012 at 01:39 AM. |
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#6
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I have a (most likely) dumb question, but at what time do i get access to new land? After i got every stone on main quest?
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#7
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No need for stones, you must finish quest to get map for new island. It have lots of running around on other islands and main problem is to defeat 42 lvl hero for it.
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#8
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i dont understand how i do to install this mod and how i do to know if i managed to install the mod sand extreme red.
please help me |
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