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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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To repeat, I have no issues with them fixing bugs, but what's the point if they never finish the heart of the game, the campaign, the single player, new multiplayer modes? I started a thread a year ago about the devs actually using their heads to attract customers. Instead of counting rivets on the bracket that holds the undercarriage to the wing spar, maybe they could have included new multiplayer game features, new features for the single player, and other things that would make the game fun. What's going to attract more players and make the game more fun? Having the correct font on the oil-pressure gauge, or having additional content and multiplayer modes that draws you into the game? People (who are not belly-scraping rivet counters) are begging for something besides "dogfight server". Everyone I know who still playes the original IL-2 uses the "Moving Dogfighter Server Mod" or playes with "SEOW". People are begging for an SEOW style play mode, where everything you do matters to the end result of the game. The real players don't care about some stupid Kill/Death Stat, that's for the Sperglords who've never left their mom's basement. Give us a play mode where shooting down a plane, bombing a fuel dump, losing a pilot, strafing an airfield, or sinking a ship makes an impact to the actual game, not just "Red team has been shot down". Hell, give us a capture the flag mode, anything besides "fly at 30m dogfight". If Cliffs of Dover were released nearly a year ago with a perfect engine, ran flawlessly, had no bugs, excellent performance. . . it still would have scored medium-low, because after you've tried 2-3 uninspired missions, got pissed at the campaign, and skimmed the ground in a dogfight server for an hour you're pretty much done with the game. EDIT: If the Devs have no intention on finishing their work, they should at least make sure that the community has the tools and ability to finish it for them. Last edited by speculum jockey; 01-28-2012 at 04:35 PM. |
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#2
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I don't see any reason that the developer won't have plans or can't improve the existing multiplayer options. The rate of improvements are slow at this juncture as the main game engine is still a WIP. When the game engine is working and stable then the developer can apply more resources to features that improve game play.
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#3
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#4
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The only update we need is a working and debugged Battle of Britain, no more no less even if i doubt we'll never have it.
Stern is 100% right, like it or not. Thank for the update, nice Rata......... @Stern give it up with CoD and this forum, and wait for the patch. We'll see...... Last edited by 150GCT_Veltro; 01-29-2012 at 08:32 AM. |
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#5
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I imagine Luthier has now been fully updated as to the feelings of the community.
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