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#1
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Before the 4.11 patch last rows looked in the user’s settings.ini file e. g. so:
[skin] A/Ctype1=skin1.bmp A/Ctype2=skin2.bmp A/Ctype3=skin3.bmp Now, after closing the game, look these rows so: [skin] __A/Ctype1=skin1.bmp __A/Ctype2=skin2.bmp __A/Ctype3=skin3.bmp The difference is in two spaces at beginning of every row defining aircraft and skin. In the old form the game “reads” user-defined skins and uses this for user’s aircraft. In the new form the player has to define his own skin every time again, the game does not “read” the definition from the settings.ini file. If the player manually overwrites the settings.ini file to the old form, all skins will be accepted by the game, but only till the end of session, when the game overwrites the settings.ini file to the “new” form. I cannot judge, if this is a bug or it is made intentionally. This new behavior of the settings.ini file is in any case more uncomfortable for the player then the older one. If this “new” behavior can guarantee originally supposed user-defined skins for playing of older records, no matter which skin the player has defined last, I understand this as a new feature and I agree with it. Please, can I get some information? And many thanks and all my respect to the DT for their amazing work! Last edited by hafu1939; 01-28-2012 at 09:46 AM. |
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#2
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I've looked through this entire thread, but couldn't find any mention of this small bug.
I've found that when a TBD-1 rear gunner is killed, he grows an extra head. One head drops down to his chest (as it should), but there is also a "live" head in it's normal position. This is no big deal, but I thought that I would mention it. If someone else has mentioned this, you can delete this. |
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