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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I hate being right.
Also like others mentioned, 1 year for a plane? Seriously? Thats sad, the graphical modeling of a planes exterior should only take a few days, a week at most. Adding details and optimizing the model another week, then another for texturing; so about a month total? In Maya 7.5 it took me two weeks to model, texture and animate (although it was limited) a abrahms on my first time. Sounds like the development team is still suffering from a lack of efficiency/streamlining/leadership. Same old story, same old excuses. Also ROF has airframe failure due to Gs and such, where is that in CLOD? Edit: also game stutters when close to enemy aircraft in combat on my rig, dust on ground during takeoff and mirror cause large multi second stutters too! |
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#2
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yes 2 weeks to model a aircraft, a few months to model the structure, engine, internals and cockpit etc
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#3
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Quote:
So I believe he said there are many people involved in modeling planes, not just 1. A year is absurd. I love that they are informing us on whats up, unfortunetly its probably bs. |
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#4
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I guess u missed the post by the guy who worked with MS amongst others stating that a year would not be unusual. MS spent a fair few months on one ac with no DM (huge chunk of the work), working weapons etc. |
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#5
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Without any comment on the timeframe of modelling:
WW1 types are utterly primitive compared to their WW2 counterparts. CEM in WW2 is a totally different beast than in WW1. All those technological gadgets of WW2 (i.e. Radar, radio systems, radio beam systems etc) just weren' there in WW1. As such the amount of systems to be modeled is infinitely greater in a WW2 crate. Some people should take that into consideration before they let out the warcries and start besieging the 1C office complex. |
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