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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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could you guys please supply ntrks with with overheating engines?
thx. edit Let me know when you did. Last edited by swiss; 01-27-2012 at 08:53 AM. |
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#2
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Yes, I will Swiss, when I finish testing some of the stuff people put up in posts prior to yours. And get some sleep, lol.
This thread and the 4.11 patch are a bit like some part certified for NASCAR or Indy Cup use, where the engineer says, "Ohh yeah, this thing will take the torque right up till you get to 230 mph. It has been engineered to the highest principles and the titanium portion can take almost 2800 deg too". Then Tony Stewart or Dario Franchitti, take it out to the track and hit the first curve at 160 mph and the part blows thru the hood. I was just told that 4.11 is all fine and dandy, by a man whose videos I go to see out of curiosity on Youtube, only to find that he is displaying his Focke Wulf skills against four AI planes in 4.11 and then spends more than half the video 100m off the ground flying in circles as he kills them in a boom and zoom aircraft. And this is the type of man criticizing me. I rest my case. |
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#3
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By the way, question to DT: does MW50 (or similiar system) has additional effects on engine, or it is just a switch for higher boost/rpm in this engine management model? In other words: has MW50 any significance (like removing heat) in your temperature equations?
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#4
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If DT have added engine cooling effects it would be hoped they are almost unnoticeable because real life MW50 was an antidetonation technique to allow higher boost together with some anti-corossion and the additional cooling provided was minimal.
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#5
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Check your source please.
__________________
Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place?
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#6
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Nice work PAPA!
__________________
71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
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#7
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I posted this as a PM to Jermin since the other thread was closed, but since we still seem to want to discuss it:
Quote:
A couple effects that appeared when I played in real time also don't appear in the Ntrk, but they look cool. I don't think I've seen them before Everything else, from power settings and time-to-overheat, etc are exactly the same as when I played. ![]() Now Jermin, let's please see a track of your problem. Then maybe we can see what's wrong and help solve it. |
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