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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-26-2012, 10:17 PM
Pfeil Pfeil is offline
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To partially answer my own question(Are there only short and long runways of fixed lengths), I did the following on the New Guinea map:

Fully zoomed in on each runway, place a waypoint at the beginning and end. Right on the edge, using the lines between the tiles or mats to align them.
A pair of independent waypoints per runway that are only connected to eachother, not the other waypoints/runways.

Set the speed for each waypoint to 6kph using a text editor.

Looking at the second waypoint in each set, noted the time.
At 6kph, 1km takes 10 minutes, so an arrival time of 12:17(mission starts at 12:00) makes for a distance of 1700 meters.

Using this method, I determined the runway length for all airfields(Note that there is a margin of error for the few grass runways, as the beginning, end and centerline are hard to determine):

Vivigani: 1700m x2 (IRL 2000m)
Garuahi LG: 1200m
Turnbull LG: 1600m
Gurney Airfield: 1600m
No. 2 Strip: 1600m
Sagari LG: 1200m
DOB 1: 1600m
DOB 3: 1600m
New Strip: 1200m
Old Strip: 1600m
Soputa: 1600m
DOB 2: 1200m
Unknown(Between Fighter Strip and DOB 2): 1200m
Fighter Strip: 1600m
DOB 4: 1200m
POP3: 1600m
Kila Airdrome: 2200m
Jackson Airdrome: 1700m
Wards Airdrome: 1700m x2
Durand Airdrome: 1600m
Schwimmer Airdrome: 1600m
Berry Airdrome: 1600m
Boera Field: 1600m



This gives us the following lengths: 1200m, 1600m, 1700m and 2200m.

I've checked Vivigani and Garuahi LG, and neither have historically accurate runways. Even then, using historical data for beacon placement is only possible for a small number of airfields.


Measuring this is relatively simple, though time consuming.
This method could be used to determine the beacon location. However, as there are so many variables involved, I believe this would be inaccurate at best.

I just need the hard data, as already supplied in the manual for the regular lorenz beacon, of the two other landing beacons.
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Old 02-02-2012, 08:07 PM
KG26_Alpha KG26_Alpha is offline
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I didn't find any data except for Lorenz blind landing system.
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  #3  
Old 02-03-2012, 11:08 PM
Pfeil Pfeil is offline
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Quote:
Originally Posted by KG26_Alpha View Post
I didn't find any data except for Lorenz blind landing system.
It doesn't appear to be documented.

At this point, I believe only someone with access to the sourcecode could find the proper values. Unless they're in a design document somewhere.

Either way, if someone from Daidalos Team has the time to look into this, it would be most appreciated. Though I do realize other issues have priority.
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Old 02-05-2012, 01:47 AM
Buster_Dee Buster_Dee is offline
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Maybe I'm missing the point. It might be easier to place if the center of the icon represented the inner marker, which I think is touchdown. Then, placing the object in FMB might require nothing more than making sure that, in 3D mode, the building is off the runway when the inner marker is aligned with touchdown point. If it can't be done, that particular Lorenze can't service that runway.
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Old 02-05-2012, 10:59 AM
IvanK IvanK is offline
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I will check with the coder of Lorenz and ILS.
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Old 02-05-2012, 02:34 PM
Pfeil Pfeil is offline
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Quote:
Originally Posted by Buster_Dee View Post
Maybe I'm missing the point. It might be easier to place if the center of the icon represented the inner marker, which I think is touchdown. Then, placing the object in FMB might require nothing more than making sure that, in 3D mode, the building is off the runway when the inner marker is aligned with touchdown point. If it can't be done, that particular Lorenz can't service that runway.
The regular Lorenz has the inner marker 300 meters before the start of the runway, so I don't think that would work.

I would instead suggest a line at the expected runway start. This would also be useful for aligning the Lorenz with the angle of the runway.

Having icons where the outer and inner markers are could also be useful.
If these are combined with objects to represent the markers, they could be placed manually.
This prevents problems with terrain elevation that would occur if the marker objects were part of the beacon model(I.E. floating or underground marker placement).

Quote:
Originally Posted by IvanK View Post
I will check with the coder of Lorenz and ILS.
Thank you IvanK. I'm looking forward to finding out.
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