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  #1  
Old 01-26-2012, 02:30 AM
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Ailantd Ailantd is offline
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Originally Posted by kestrel79 View Post
I doubt the new engine will look much different, but it should run better. That's what I remember Luthier stating.

I'll be a happy camper as long as the new engine has AA that actually works, better performance, weather/clouds that doesn't kill fps, and adding the better lighting and sunsets back we had in earlier builds and in dev screenshots.
+1 Completely agree.
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Old 01-26-2012, 04:37 AM
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Has Luthier said anything about Direct X 11 support? He said that it was a high priority before the game was released, and has yet to comment on it. You'd think with a new graphics engine it would go without saying that DX11 is supported, but saying it would be nice. I've heard that some games run faster with DX11 than 10, and it would be nice if the new graphics engine didn't just give us the fabled 50% fps increase, but some due to DX11 as well.
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Old 01-26-2012, 05:07 AM
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Originally Posted by speculum jockey View Post
Has Luthier said anything about Direct X 11 support? He said that it was a high priority before the game was released, and has yet to comment on it. You'd think with a new graphics engine it would go without saying that DX11 is supported, but saying it would be nice. I've heard that some games run faster with DX11 than 10, and it would be nice if the new graphics engine didn't just give us the fabled 50% fps increase, but some due to DX11 as well.
Once more, DX11 is supported by the game engine from the beginning, it's just not used.
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Old 01-26-2012, 06:24 AM
Chivas Chivas is offline
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Originally Posted by speculum jockey View Post
Has Luthier said anything about Direct X 11 support? He said that it was a high priority before the game was released, and has yet to comment on it. You'd think with a new graphics engine it would go without saying that DX11 is supported, but saying it would be nice. I've heard that some games run faster with DX11 than 10, and it would be nice if the new graphics engine didn't just give us the fabled 50% fps increase, but some due to DX11 as well.
I suppose they could start using DX11 if the graphics rewrite goes well. That said I really can't see them not having DX11 in mind as they are doing the rewrite. It may not get implemented yet, but I'm sure it will at some point in development. The developer has always made available new features as the game resources allow.

Edit.... the developer has found it necessary not to comment on what will make any patch unless their absolutely sure it will make the build. I certainly don't blame them for that as we brought it on ourselves.
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Old 01-26-2012, 07:31 AM
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From playing Crysis 2 with the Directx11 add on, I can tell you it takes a lot more graphics power, but it looks amazing.
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Old 01-26-2012, 08:10 AM
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From playing Crysis 2 with the Directx11 add on, I can tell you it takes a lot more graphics power, but it looks amazing.
But that's when you up the graphics to include proprietary DX11 features that you take a FPS hit. What about playing both versions with the exact same eye-candy features enabled? How do the FPS compare then?

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Originally Posted by robtek View Post
Once more, DX11 is supported by the game engine from the beginning, it's just not used.
Nope. Luthier said that it was not supported, but would be a priority. Then he said nothing about it again for almost a year now.
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