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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 01-24-2012, 05:29 PM
ATAG_Bliss ATAG_Bliss is offline
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I hope they don't go down the ROF path. One of the greatest things about the IL2 series is all the options that we have to control virtually everything (like view distance etc.) I wouldn't want anyone other than the server provider allowing what skins are deemed usable or not. But the biggest thing with ROF skins are only 5 of em can be viewed at once. That means when you have 5 drawn planes in your FOV (meaning the LOD is big enough to actually draw the plane) the 6th plane or any thereafter starts flickering like crazy as only the closest 5 planes will have custom skins. So basically as you turn your head to scan a sky full of cons or as planes get further away (saying a plane that has it's skin drawn moves away so another plane is closer) that skin jumps to a default skin while the closer plane jumps to having a custom skin. It just ruins it for me.

So just imagine getting a big formation of bombers up (say 20 of em) and as you looked around skins would be popping on/off all the time. That sort of thing kinda kills the atmosphere to me. But I have faith that the skin issue, like many others, will be implemented/fixed in all due time anyhow.
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