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Performance threads All discussions about CoD performnce

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  #1  
Old 01-24-2012, 03:19 PM
Sven Sven is offline
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Excellent news! It's just so damn expensive
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  #2  
Old 01-24-2012, 03:29 PM
Flanker35M Flanker35M is offline
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S!

I run the card on the stock settings 925/1372MHz, 1920x1080 32-bit resolution. SSAO is Off as well as AA. Will post my CCC and game settings, need to plug in the joystick etc. again..had CoD kind of shelved before the patch
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  #3  
Old 01-24-2012, 03:42 PM
Ataros Ataros is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

I run the card on the stock settings 925/1372MHz, 1920x1080 32-bit resolution. SSAO is Off as well as AA. Will post my CCC and game settings, need to plug in the joystick etc. again..had CoD kind of shelved before the patch
Thank you very much! Could you please run "The black death" track. The results for gtx580 are for this track. I did not notice you were running a different one, sorry.
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  #4  
Old 01-24-2012, 04:23 PM
Flanker35M Flanker35M is offline
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S!

Ok, made some quick runs with Black Death at 1920x1080 resolution and I think you find out something interesting in results. Mind you I did not clear cache before or between the tests, it MIGHT have an effect but anyway..here settings and numbers!

CCC Settings, Performance driver 11.12 from AMD

Antialiasing Mode : Use application settings, Morphological filtering OFF, Filter Standard.
Anisotropic Filtering : Use application settings
Tessellation: AMD Optimized (I think has no effect in CoD whatsoever)
Catalyst AI : Performance, Surface optimization Off
Vertical refresh : On, unless application specifies
Triple Buffer : Off (OpenGL setting only)

First runs I ran at what I had from my 6970HD. Cache was NOT cleared nor game restarted between runs in any phaze.

In-game settings...

Full Screen : On
Antialiasing : Off(in all tests)
Epilepsy : Off (in ALL tests)
SSAO : Off
Vsync : On

Model detail : High
Building detail : High
Land Detail : High
Forest : Low
Visual effects : Medium
Texture Quality : High

Damage decals : High
Buidlings amount : Unlimited
Land shading : High

Grass : Off
Shadows : On
Roads : On

Black Death ran once to load textures. Then the benchmarking run with FPS counter on. Counter was reset on each run to get consistent results.

Minimum: 10fps
Maximum: 68fps
Average: 45fps

Next run with VSync OFF, otherwise all remained same.

Minimum: 10fps
Maximum: 112fps
Average 48fps

Next run with SSAO ON, VSync Off. Otherwise similar settings. This was interesting!

Minimum: 10fps
Maximum: 111fps
Average: 47fps

Next run SSAO ON, VSync ON. Otherwise similar settings. Again interesting!

Minimum: 10fps
Maximum: 67fps
Average: 44fps

Then I changed graphics settings to VERY HIGH, VSync ON. Interesting average, should run another run?

Minimum: 5fps
Maximum: 67fps
Average: 34fps

Last run VERY HIGH, VSync OFF. Interesting results again..

Minimum: 5fps
Maximum: 112fps
Average: 45fps

So here a quick and dirty testing. Will do some cahce clearing and other tweaks. My system runs ALL at STOCK speeds, no overclocking. Signature for more info

Last edited by Flanker35M; 01-24-2012 at 04:28 PM.
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  #5  
Old 01-24-2012, 04:57 PM
Ataros Ataros is offline
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Thanks for sharing so detailed report!

Quote:
Originally Posted by Flanker35M View Post

First runs I ran at what I had from my 6970HD. Cache was NOT cleared nor game restarted between runs in any phaze.
Your registry may also have data remaining from 6970. It may help to make a clean reinstall of the drivers with DriverSweeper or DriverCleaner in safe mode.

The stock speed of your CPU is only 3.3GHz that can limit such a fast card like this one similar to gtx580 sample in my 1st post above. Do you have any utility to log your CPU load during the test? "Black Death" is very processor dependant I guess.

Highest texture setting is "Original". It is higher than "High".

Last edited by Ataros; 01-24-2012 at 05:04 PM.
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  #6  
Old 01-24-2012, 05:00 PM
Flanker35M Flanker35M is offline
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S!

Did clear the game cache to see if any difference. Settings in game are VERY HIGH. In CCC same as previous post. Results with and without VSync below.

Vsync ON

Minimum: 5fps
Maximum: 67fps
Average: 43fps


VSync OFF

Minimum: 5fps
Maximum: 112fps
Average: 45fps


So as an conclusion so far can say SSAO has almost no effect on any area of performance as it had before. Propably for best game play I would use VERY HIGH as base but change the following:

Building Detail: High, from Very High
Forest: Low or Medium, from maximum
Texture Quality: High, from Original
Visual Effects: Medium, from High

Will run a test with those changes and report back shortly.
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  #7  
Old 01-24-2012, 05:19 PM
Ataros Ataros is offline
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Quote:
Originally Posted by Flanker35M View Post
So as an conclusion so far can say SSAO has almost no effect on any area of performance as it had before.
This would be very strange unless processor is the bottle-neck.

Could you log your processor and or GPU load percentage?
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  #8  
Old 01-24-2012, 05:25 PM
Flanker35M Flanker35M is offline
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S!

Ran Vsync on/off tests with settings above. Results were OK, not much difference but again the track does not represent actual gameplay IMO. But the results

VSync ON

Minimum: 6fps
Maximum: 68fps
Average: 44fps

VSync OFF

Minimum: 11fps
Maximum: 112fps
Average: 46fps

Do you use a logging program of some sort Ataros, will gladly provide CPU/GPU usage stats for you
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  #9  
Old 01-25-2012, 07:00 AM
Ataros Ataros is offline
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Quote:
Originally Posted by Flanker35M View Post
Propably for best game play I would use VERY HIGH as base but change the following:

Building Detail: High, from Very High
Forest: Low or Medium, from maximum
Texture Quality: High, from Original
Visual Effects: Medium, from High

Will run a test with those changes and report back shortly.
As this gave you only 1 FPS I make a conclusion that your processor is the bottleneck. You can get up to 10 more fps if you overclock as shown in my 1st post for gtx580.

Do you have any stripes bug on the border of water and land? I mean not 3 lines of death on the horizon but water stripes going inside land and land stripes going into water.

Last edited by Ataros; 01-25-2012 at 07:05 AM.
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  #10  
Old 01-25-2012, 08:13 AM
Flanker35M Flanker35M is offline
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S!

Have not noticed any stripes so far and also the strange anomaly at the edge of draw distance with better textures is smoother. Clearly visible now over France but less so over England.

As of overclocking..even the 2500K does it nicely I am not very keen overclocker anymore. Too much fiddling around. Sure maybe a few MHz could help, but I want to OC only the CPU in that case as 1600MHz DDR3 should be fast enough.

As of testing other games...World of Tanks ran great. GTA IV had a strange anomaly, it let me play only in 800x600 because I was at "edge of running out of resources"..WTF?! 200mb of 3Gb used and game says no resources?! Now how I can reset the game settings to get it to work again..

Anyways..back to testing. Last night took a quick swing at a Repka dogfight server. Ran smoothly without stuttering, so very nice
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