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#1
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Install JUST IL2 1946. try and see if your sound is okay. They the 4.08 and test sounds. THEN add the approved patch 4.09b1m and do the same. If all goes smoothly untill that point and you add the hack (.93 sound mod) then I'd think that was your issue. Your Audigy drivers seem old. 2004 if I read correctly. Have you tried new ones? Anyway, try the above a step at a time. If you have issues when adding the hack, your best source to fix the problem would be where you got the hack. I'm sure they have a tech forum there. EDIT: have you used any of the new dll files that Crazy Ivan has been posting? Try WITHOUT upgrading those if you have been using them. Last edited by Robert; 03-21-2008 at 06:44 PM. Reason: additiom |
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#2
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Nice pics Oleg, thanks. At first I laughed about the no-cockpit setup, then I thought it might be nice to be able to flick on some easily readable guages for a second or two while still maintaining SA. This may turn out to be a nice gift for your customers with aging eyes (a group which we both are joining
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#3
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Thanks for the WIP pics Oleg - I liked the damage models of the 'Tiger Moth' and it was great to see the 'DO17Z' (sadly missed in IL2-though can't wait to see it flying in BOB).
The 'no cockpit instrument view' is much better than we have now, with authentic looking instruments. Keep up your very good work - we will keep IL2 'happily going' until your release date for BOB Storm of War. Also special thanks to your staff who I am sure are all working on BOB with great dedication and devotion. DFLion |
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#4
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C'mon Bad Aim, you do just fine with things as they are now!
Thanks for the up-dates, Oleg. It's clear that progress is being made.
__________________
4H_V-man The 2nd Horseman |
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#5
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Thanks for the update Oleg, very pleased to see the Do17
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#6
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....indeed, thanks!
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#7
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Amazing pics... Damage model is that per bullet impact or a generic damage simulation.
In other words are you going to model each bullets tragectory into and out of the target or will a random algorythm be used to simulate the damage and respective damage model based on point of impact? Glad to see the Dornier as well, will all seven gun positions be manable? and will the forward firing gun also be operational? The terrian below the instument examples, is that SOW BoB terrian detail or a gerneric sampling? Also at what altitude were the terrain pics taken? |
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#8
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Quote:
I'll try what you posted this weekend and report back with the results. By the way, thank very much for the help. Too-Cool |
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#9
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Quote:
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#10
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Oleg-
I have a question concerning the Mission Builder for Storm of War. As a campaign maker, I find the single most limiting factor in Il2:1946 is the lack of Triggers. In case I am being confusing, by "Trigger" I mean a way to produce an event only when the player reaches a certain proximity to a marker For example: A "spawn aircraft" Trigger is placed on an airfield. The "spawn aircraft" trigger would have options such as the type of aircraft, percent chance of the aircraft spawning, the AI's state and skill, and distance at which the trigger will be activated in relation to the players position- 1,000m, 500 m, etc So in this example, the player flies close enough to the Trigger to activate it. The mission now spawns the aircraft type, at the skill setting and AI state that the Trigger was optioned for Can we expect to see Triggers in the Storm of War series? If not, what is the reasoning behind this decision? Triggers are badly needed by mission and campaign developers |
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