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  #1  
Old 01-23-2012, 10:22 AM
Luno13 Luno13 is offline
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I finally had the chance to play a bit today. First of all, great work DT! As always, I can't wait to see what magic you guys will work for the next patch(es)....

Anyway a couple more requests/ideas:

- Please do away with or revise the 20mm hit induced spins. These only seem to occur with early German 20mm and guns in the Zero, etc. Hits to the wing will cause the plane to flip over suddenly. I always panic because I think I've lost a wing... It takes a lot of force to flip a large aircraft. I doubt a these rounds could do it (and meanwhile even 30+mm have no such effect).

Sorry if this sounds bitter, but it happened several times today, and it has me frazzled

- It's interesting that the Mk101/Mk103 guns sound like "tak-tak-tak" while the Mk108 sounds like "BOOM-BOOM-BOOM". If I'm not mistaken, the Mk101/103 have a cartridge that's twice the size of that of the Mk108. Maybe the sounds should be reversed?

- I've mentioned it a few times, but custom HUD messages would be nice.

- Tracer visibility over long distances. I haven't seen guns fired from miles away, but I imagine the tracers would be faint at best. Night-time is a different story.

- Related to night-time: Blue-flames on exhaust. This doesn't have to be tied to engine settings such as in CloD, but it would enhance night operations (and give some advantage to those with exhaust shrouds). Shrouds would have to be made as options for some existing aircraft (maybe tied to skin file like mirrors and bumps on the Hs-129, etc).

- Mentioned a few times, but it would be nice to see bomb-bay door functions (some planes had spring-loaded doors and the weight of the bomb pushed them out). Jamming or damage could occur if the max-speed for open doors is exceeded.

Last edited by Luno13; 01-23-2012 at 10:25 AM.
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Old 01-23-2012, 10:37 AM
Fighterace Fighterace is offline
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Early P-38s or the Me-410 series would be cool...
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Old 01-23-2012, 10:23 PM
IceFire IceFire is offline
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Luno13: Some great information in there. I've been doing some similar research for RAF aircraft which is much easier to do as the hard work has been done and it's just a matter of gathering references when needed. Hopefully to have more accurate markings in the future.

May be a good idea to gather up as much research as possible and maybe, if TD agrees, to work with some skin artist(s) to put together some sort of package that TD could use in future patches.
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Old 01-23-2012, 11:14 PM
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Kittle Kittle is offline
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I was surprised at the color in the new Lagg skins, the Lagg-3 s66 has that blue tone in the default skin now. I think it looks amazing, and being historically accurate is a must for default skins (IMHO). I would certainly love to see the other Soviet birds done in a similar fashion. That tan, brown, almost sand colored IL2 is a beauty as well. Seems like she would be right at home in the Med. One thing I forget and must remind myself of constantly, is that the old USSR had such a vast diversity of terrain types. Skins that I see and go, "no way any where in Russia would that not stand out!" After some research, I always prove myself wrong, which is good, tis how we learn and all.
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Old 01-23-2012, 11:25 PM
Lagarto Lagarto is offline
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AI escorts should be somehow tied down to the bombers/reconnaissance aircraft they're supposed to protect. As it is now, they all leave their charges high and dry to engage whatever passes by. It would be great to see them chase off any threat and resume their position. Or perhaps one flight could engage and the other remain with the bombers/reconnaissance aircraft. That's how it worked in real life.
Also, some AI fighters - notoriously I-16s - fire unrealistically long bursts, especially when engaging bombers. They actually hose them with bullets! In real life they would have ruined the rifling of their gun barrels.
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Old 01-24-2012, 12:14 AM
Luno13 Luno13 is offline
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Thanks Icefire.

I'll have to start looking for some real references. The stuff I posted is just secondary. Those guys who made the 3-views and models, etc. have studied real paint-chips and factory directives.

I like to build models, so I do sometimes pay attention to that kind of stuff.

I bring this up because I have absolutely no skill at painting skins. The most work I've done is to cut up other artists' works or alter the colors with curves in GIMP.

As you've already noticed, DT have been upgrading many skins and altered the code to allow for many options that vary based on map, date, etc. Since it's impossible to change the skin of AI for DGEN missions, etc, it would be great if a talented artist could continue the work on the defaults (Remember the sickly green of pre 4.09 Ju-87s et al.? Now the RLM 70/71/65 actually looks right.)
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Old 01-24-2012, 12:55 AM
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ElAurens ElAurens is offline
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The so called "splinter" paint scheme was done a long time ago, I can't remember who the skinner was.

The real thing was designed by the NKAP.
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