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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-23-2012, 02:37 PM
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Originally Posted by Tree_UK View Post
I would stick another £50 in if someone could solve my CTD problem.
Buy the sequel/expansion .
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  #2  
Old 01-23-2012, 03:32 PM
Sammi79 Sammi79 is offline
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I would be more than willing to donate regularly (or pay for a pre-order if taken on by the official developer) for development of a flyable Lancaster, or possibly a B17. Or any other 4 engined heavy bomber for that matter.

I think a Lancaster would be perfect for this simulation as historically, big formations were not the principle, staggered solitary night time missions were the norm - surely this would benefit from the next gen engine etc. by not requiring large numbers of aircraft to be modeled at once. Of course, the map would need expanding somewhat...

B17s would be good when we have next decades computing power to enable those large tight formation daylight raids.

I will keep dreaming
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Old 01-23-2012, 04:48 PM
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Originally Posted by Ataros View Post
I am surprised that paid addons for MSFS or DCS P-51 or A-10 do not have same cockpit quality. They have to make one aircraft only and still can not afford or do not care to go into that much detail.
The A2A paid add on for MS FSX has brilliant cockpits. Heck, the morse code unit in the Spitifre is clickable. Plus, they have the different cockpit revisions for the Mk I and II. Hell, you need to manage your oxygen if you don't want to pass out at various altitiudes.

It's the best cockpit I've ever seen in a game. I would say it's as much a step above the CloD ones as the CloD ones are a step above the 1946 ones.
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  #4  
Old 01-23-2012, 05:14 PM
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Thanks Zorin, that could be it. I remember it added up to several thousand dollars US.

Speaking more generally, as others have said, the money side of it isn't the biggest hurdle.

After researching and gathering all the required real-life data for the model to be based on, you'd have to find someone, or a group of people, who are skilled enough to make the 3D models and surface textures (to the standard we've come to expect), and who aren't too busy getting paid to use those skills on 'real' jobs.

Then they or someone else would have to research and work out some kind of flight model for the plane, even if you've just added cockpits to a previously non-player-flyable plane, as the AI uses a more simplified flight model if I understand it correctly.

And after all that, you'd either have to submit it to Luthier/Ilya in order to actually get it in the game, or wait for the SDK and include it as an unofficial add-on plane.

None of that's impossible, but it's a lot of work, requiring a lot of organization, communication and co-operation. If it were just a money matter, we'd probably already have seen a lot more content being added to the game that way.

It actually has parallels in some ways to the restoration of real-life aircraft. It takes a lot of time and money and dedication.

The idea of contracting third parties to make extra content for the sim also ties in with the subject of paid-for add-ons and DLC in general. Because of the economy of scale (or whatever that term is) it's actually easier for the official game developers to make additional content and then spread the cost of that over the larger market that's willing to pay for it when it's included with traditional add-ons or expansion packs. We all pay less when the content is bought by everyone. But we pay more for it (or the developers lose money) when people are free to not buy it at all and do without it, as the cost is then spread over a smaller market. Anyway, don't want to get into that subject.

I think what it adds up to is, like anything, if you want a custom made product, you'd better be prepared to spend more for it than the off-the-shelf stuff, and be willing to wait longer for it, and maybe even put in more than money . Which is sort of what we're all doing anyway to a lesser extent, with combat flight sims already being a niche, not mass-produced cookie-cutter-ed, product.

Hmmm, rambled on a bit there...
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Old 01-23-2012, 05:31 PM
Ataros Ataros is offline
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Originally Posted by bw_wolverine View Post
The A2A paid add on for MS FSX has brilliant cockpits. Heck, the morse code unit in the Spitifre is clickable. Plus, they have the different cockpit revisions for the Mk I and II. Hell, you need to manage your oxygen if you don't want to pass out at various altitiudes.

It's the best cockpit I've ever seen in a game. I would say it's as much a step above the CloD ones as the CloD ones are a step above the 1946 ones.
I did not mean functionality I meant quality. When I compare these to CloD I do not want to buy this.
http://www.shockwaveproductions.com/...s/image005.jpg

http://www.fspilotshop.com/images/a2mkimage001.jpg

Maybe I searched for wrong images.

Same is with DCS P-51 WIP. I would love to buy it but looking at cockpit WIP I will not be able to force myself flying it after CloD. But this may be just me.
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Old 01-23-2012, 06:44 PM
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-Almost all- COD cockpits are truly master artwork not yet surpassed in any sim or game. This is true even with the actual downgrade lighting from the original version, that give they more 3D look than the photorealistic original sensation. I don´t know only one cockpit in MFS -not even third party- that look so good and detailed even from close look as COD ones, and this is not only about having every gauge ( working or not, as we are talking about how it looks, not how it behaves ) or every screw in its place, but also the way this items are modeled and integrated in the whole image. The tricks they use to achieve this not only works, also works very well.
COD modelers can feel proud of his master artwork, and if I would be them I would be every day asking coders to fix the light again, so the amazing work can be enjoyed in all his glory XD

I hope they can maintain the actual level in all the new planes they are working on but I doubt there are a lot of third party outside capable of doing it.
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  #7  
Old 01-23-2012, 08:23 PM
bolox bolox is offline
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well if anyone is interested in trying the second half of this film might be of some use?




(and the first half could be useful for a Welli )
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  #8  
Old 01-24-2012, 03:22 PM
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Originally Posted by Ataros View Post
I did not mean functionality I meant quality. When I compare these to CloD I do not want to buy this.
http://www.shockwaveproductions.com/...s/image005.jpg

http://www.fspilotshop.com/images/a2mkimage001.jpg

Maybe I searched for wrong images.

Same is with DCS P-51 WIP. I would love to buy it but looking at cockpit WIP I will not be able to force myself flying it after CloD. But this may be just me.
I suppose it may be a preference thing for subtle details.

I have the A2A Accusim Spitfire and with the possible exception of lighting/shadows, I find the detail (visually) in the Accusim cockpits far outstrip the CloD ones. Especially at high resolutions. Looking around those cockpits with Track IR or an equivalent really is amazing. Screen shots do not do them justice.

Add to that the functionality of all those things, though, and it really 'takes off'.
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  #9  
Old 01-24-2012, 11:04 AM
Foo'bar Foo'bar is offline
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This has no sense until the sdk will be released to the public. With only third party 3d models you have nothing right now in the sim.
Anyway I´m a professional 3d modeler, and I think to model an aircraft at COD standard detail level cost way more than 1000$ It is a full two moths work, the least, maybe more, and that if you already have all the necessary blueprints and right and complete reference material.
I think that 2 Months would even be far too less. Luthier stated before that building a CloD standard cockpit at least will need 6 months of full time researching, modelling, skinning.

Keeping in mind that a modeller's fair salary is about US$ 2.000,- then we simply need at least US$ 12.000,- for the Defiant's cockpit.

Just that simple

This information is for all who think that good models are growing somewhere on trees or falling off heaven. Now go ahead and count all the models we have so far in CloD and do the math

Last edited by Foo'bar; 01-24-2012 at 11:12 AM.
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Old 01-24-2012, 09:56 PM
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Originally Posted by Foo'bar View Post
I think that 2 Months would even be far too less. Luthier stated before that building a CloD standard cockpit at least will need 6 months of full time researching, modelling, skinning.

Keeping in mind that a modeller's fair salary is about US$ 2.000,- then we simply need at least US$ 12.000,- for the Defiant's cockpit.

Just that simple

This information is for all who think that good models are growing somewhere on trees or falling off heaven. Now go ahead and count all the models we have so far in CloD and do the math

hmmmm, that's a tad steep, I'm sure quality models could be produced in emerging countries for half that. If I wait 12 months, the EU will be included in that group! LOL!

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