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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: When will the next beta patch be released?
thursday!!! 1 0.74%
this friday 18 13.24%
during next week 15 11.03%
during the week after the next week 12 8.82%
in three weeks 9 6.62%
after a month 12 8.82%
two months 2 1.47%
three months 5 3.68%
this year, hopefully.. 20 14.71%
in two weeks 42 30.88%
Voters: 136. You may not vote on this poll

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  #1  
Old 01-21-2012, 09:07 PM
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Bewolf Bewolf is offline
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Quote:
Originally Posted by furbs View Post
Oleg himself said the AI would be much improved over IL2. its not...its much much worse.
The AI in this game has some serious quirks, the mad rolling, especially with the big birds obviously noteworthy. But anybody comparing AI behaviour by taking a spin in quick missions will immidiatly notice the AI IS much improved. In IL2 I just had to go into a gentle bank and the AI would happily spend all it's ammo happily shooting into nothingness. Try the same here and ouch. The AI also does some really good scissoring and in general is a much greater challenge then in the old Il2.
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Old 01-21-2012, 09:16 PM
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Bewolf the AI do exactly the same thing in CLOD.
ive stopped playing single player because of the AI.
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Old 01-21-2012, 09:19 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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A perfect example of what I said wrt DMs

AI like DMs.. opinions abound
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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Old 01-21-2012, 09:21 PM
Ataros Ataros is offline
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Originally Posted by Bewolf View Post
The AI in this game has some serious quirks, the mad rolling, especially with the big birds obviously noteworthy.
This can be changes in a mission now: FMB > airgroup properties > AI > Advanced combat manoeuvres slider. If set to 30-50% it fixes crazy rolling.

I guess bombers use fighter settings now which is wrong of cause and has to be fixed.

Octocat takes this into account in his dynamic campaign generator mentioned here http://forum.1cpublishing.eu/showpos...&postcount=590

In general AI was completely reworked compared to Il-2 and has much better foundation but needs fine tuning.
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Old 01-21-2012, 09:28 PM
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Atraos what setting stops your wingmen crashing into ground as you land? or the setting that stops whole sqds from reacting while been shot at?

If the AI was as good as you say, why are they rewriting it? remember they have hired a new AI guy and asked for the flightsim community to help.
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Old 01-21-2012, 09:38 PM
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Originally Posted by furbs View Post
Atraos what setting stops your wingmen crashing into ground as you land? or the setting that stops whole sqds from reacting while been shot at?

If the AI was as good as you say, why are they rewriting it? remember they have hired a new AI guy and asked for the flightsim community to help.
it's amazing how when it suits you, you manage to use the actual information the devs give us which you so vehmently accuse them of not providing.
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Old 01-21-2012, 09:50 PM
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Quote:
Originally Posted by furbs View Post
Atraos what setting stops your wingmen crashing into ground as you land? or the setting that stops whole sqds from reacting while been shot at?

If the AI was as good as you say, why are they rewriting it? remember they have hired a new AI guy and asked for the flightsim community to help.
The argument was not if the AI is good, the argument was that its not better then in IL2. There still needs a lot of work to be done, undoubtly, with your wingmen crashing into the ground being a good example, I am with you on this. But the conclusions you take out of that are over the top, that simple. There are ways of propper criticism and there is bad mouthing and the latter is what put people into opposition to your stance.
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Old 01-21-2012, 10:33 PM
Ataros Ataros is offline
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Quote:
Originally Posted by furbs View Post
Atraos what setting stops your wingmen crashing into ground as you land? or the setting that stops whole sqds from reacting while been shot at?

If the AI was as good as you say, why are they rewriting it? remember they have hired a new AI guy and asked for the flightsim community to help.
I did not say it is good, I said it has much better foundation and needs fine tuning. I agree with you. The only difference is I pay attention to positive sides and to possible solutions. You look at the same object (AI) and pay attention only to negative sides and issues. This is not constructive but destructive for any project (as Jason wrote in his posts regarding RoF).

Should we pretend that negative sides do not exist? No. Then what to do with all these negative sides? The same I did for you with your performance comment here http://forum.1cpublishing.eu/showpos...2&postcount=25

Easy approach that would make all your efforts not wasted. Unfortunately the devs do not have that much time to play every version of the game and track bugs themselves. If you think that pointing out negative sides of FM, DM, AI, etc. in any other thread than official suggestions thread is helping anyone you are wrong (see Jason's posts). This is only bad propaganda that damages the game but makes you feel better.

In your previous posts today you tried to prove that CloD devs are not as good as RoF devs. Now you are trying to prove that AI code has nothing good in it but only bad. What is the point? I think you are seeking revenge for your own bad decision to spend 1500 on a PC before reading game reviews. I can understand that your feelings are hurt but I do not think mods should allow using company-paid forums for revenge upon this very company. Jason's posts proved that this activity is damaging and can lead to luthier posting similar messages in 2013 here. Mods and community should prevent this by all means.

You do not pay attention to forum nicknames, on the previous page you addressed Robert as robtek. Ataros is not Atraos, please
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