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| Technical threads All discussions about technical issues |
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#1
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Wow! great info there Ataros - I never considered the visibilty/rendering distance calculations - even when optimised, that set of algorithms remains to be performed - I have learn't something already and appreciate the problems regards current performance issues.
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
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#2
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i.e most people having performance issues are trying to run it on max using totally innadequate hardware.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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#3
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I do hope that optimisation is still possible but say when I set land detail on low or even medium landscape already looks very low-res beyond the high detail square surrounding the aircraft.
Bohemia Interactive is an indi studio that made ArmA1/2/3 and VBS. They work for the US government and are 2-4 times bigger than MG (140 people) but they still do not have resources/capabilities to make ArmA2 decently run with 10km visibility radius. This means to me that optimisation has its limits or becomes prohibitively expensive at some point. For instance I remember the first time I learned about using RAM-drive to ran a game from it. This was a solution to fix stutters in MSFS in 2000 or 2004. The problem was also the visibility distance because other games could run fine on similar hardware. In 2008/2010 the same solution was used by ArmA1/ArmA2 players to fix stutters in ArmA. Now with nextgen videocards it runs faster. Last edited by Ataros; 01-21-2012 at 11:25 AM. |
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#4
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I'd love to see if there is a developer or programmer that can do the maths on this so that it can be put into perspective. I always new people were expecting too much from current gen hardware for this game.
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#5
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In truth though phat, the dev's did tell us that it would run perfectly well on low/medium spec PC's. Luthier always said that all is screen shots/video's were done on a poor quality PC, I even offered to build him a top spec PC so he could show us images with FSAA on because at the time he said his PC wasn't powerful enough to show FSAA, I also said a better spec PC would allow him to show video's with 'true' in game footage. The offer was declined.
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#6
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Quote:
Remember how good the promo videos looked with AA working too? Im pretty confident they will get back to that, the quality is in there, they just have to tweak it to get it back. Quote:
BTW I can play it just fine with 1 or 2 of my 1.5GB GTX 580s running at 50FPS+ without any driver tweaks, but I need to run in split frame rendering at a lower frame rate with tri or quad SLI running to keep it smooth. With settings on Ultra I can still play in surround mode 6040x1080 with AA off and I only have 1.5GB cards. More GPU memory helps but its not the whole story, the graphics engine still needs major work and hopefully the next patch that Luthier mentioned will be the main fix we've all been waiting for. Last edited by FS~Phat; 01-21-2012 at 12:30 PM. |
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#7
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Quote:
Quote:
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#8
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Quote:
It was never promised to run max quality on midrange rigs. In fact it was quite the opposite, saying it would take a few years for the hardware to catch up and be able to turn all the features on. |
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#9
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Quote:
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#10
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Sorry Skoshi, Tree is taking a break from the forums so he wont be able to respond. I have already responded to this above somewhere just below his statement. I think he was well intent but left out the vital, " on lower quality settings" Oleg had always planned for the sim to be playable on a broad range of hardware, but that means turning off features and using lower resolution. The game was always meant to be a challenge for hardware for the next 10 years just like the original IL2, with new features being turned on as hardware became more capable.
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