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Old 01-20-2012, 12:54 AM
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_RAAF_Smouch _RAAF_Smouch is offline
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Thanks for the reply mate,

I fully understand that other things are critical and will be a priority. In no way did I want to sound like I was 'tossing my frock' over the issue.

It was something that I had not noted previously and wanted to bring it to the IL2 communities notice so hopefully a work around could be found.

I am very grateful for all the hard work you TD boys put into keeping this great sim going and getting better.

Once again thanks for looking into the problem. and I look forward to the next release you guys make available to us.

~S~
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Old 01-24-2012, 01:44 AM
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I checked this problem and it exists in older game versions too. We will have to rework the formations for 4.12 a little.
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Old 01-24-2012, 01:56 AM
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_RAAF_Smouch _RAAF_Smouch is offline
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Well, you learn some thing new every day

I hadn't really noticed it at all in the earlier versions.

Thank you very much for taking the time to investigate it. It is very much appreciated.


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Old 01-24-2012, 01:15 PM
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I haven't made any missions in a while now, but I used to like to use Quick Mission Tuner to build tight bomber formations. There is a feature where you can lay out the waypoints for first flight then "clone" the second flight staggered both horizontally and vertically from the first and so on and so forth. You could build an impressive formation with this for AI use, but as soon as a human takes over, or you attack it it kinda falls apart, as the AI cant handle being so close together under stress. I'll have to break out some of those old missions and see how they work in 4.11.

(granted all this won't help your problem, Smouch, I just wanted to impress everyone with my knowledge.)
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