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  #1  
Old 01-19-2012, 04:39 PM
Jumoschwanz Jumoschwanz is offline
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I love having to manage the engine closely and often, it is a great feather in the sims cap.

It is not a new one though, does anyone else remember that in an early patch of FB the 109E was given manual pitch only and it had to be constantly manipulated during a dogfight?

Those who have flown the Russian aircraft in this sim for years always had to deal with mixture and switching supercharger speeds. I remember many dogfights vs. Yaks in years past and watching them go rich, smoke black and lose power at the top of a loop when inexperience pilots did not keep on top of their game.

For many years I flew the FW190A and D models mostly on 0% pitch, and just switched to auto-pitch when a fight came along, they ran cool and economically that way, and likewise the prop pitch on many allied aircraft could be set to keep them cooler, it was just not as realistic or pronounced as it is now.

Juggling radiator, prop pitch, mixture and superchargers has always been the job of the hard-settings pilot in IL2.....
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Old 01-19-2012, 04:43 PM
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fruitbat fruitbat is offline
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I'm really enjoying the new engine overheat.

That and the new AI are the 2 most game changing things to have come to il2 for an age, and both most welcome.
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Old 01-19-2012, 10:40 PM
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Treetop64 Treetop64 is offline
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Quote:
Originally Posted by fruitbat View Post
i'm really enjoying the new engine overheat.

That and the new ai are the 2 most game changing things to have come to il2 for an age, and both most welcome.
+1

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Old 01-19-2012, 05:05 PM
Panzer-uy Panzer-uy is offline
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Quote:
Originally Posted by Jumoschwanz View Post
For many years I flew the FW190A and D models mostly on 0% pitch, and just switched to auto-pitch when a fight came along,
In 4.10.1

I fly FW 190A 20% pich Radiator closed


I fly FW 190D 0% pich Radiator closed 3000 RPM.

Only for climb pitch auto,
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