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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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Old 01-18-2012, 05:17 AM
Ribbs67's Avatar
Ribbs67 Ribbs67 is offline
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Quote:
Originally Posted by 335th_GRAthos View Post
For God's shake no, then the Blue will stat lurking around the area where the bombers take off and no bomber will survive...

The nice thing of the Blenheims now is that the airfield is far away from the main action and no blue pilot bothers to lurk around there for the shake of finding the 1-2 bombers who fly online.
The more "targets" you put near there, the more interesting you make it for blue ot lurk near there.

~S~


Well My point was to split the IIas up instead of just having them at 1 base. While I agree with your point that putting them close to the bombers wouldnt be a good idea.... I do think limiting the numbers and splitting them up would work. Do the same with the E-4s. Or just leave them out all together like it is now. The problem is, the Reds really dont have that many planes to choose from as it is... Spit 1a is barely flyable, and the Spit 1 and the Hurri DH-50 are worthless. The Blues have a little more variety.. with the E-1 ..E-3.. 110, and the 88. Either way is fine with me, not trying to turn this into a Uber Spit II vs The Uber E-4 debate... Its just a shame, that with a sim that is undoubtably lacking in content.. some people are ok with excluding some of the content the game DOES have... Take advantage of it being in the game and find a way to make them work for both sides. Bear in mind that you can never make EVERYONE happy.... I do wish the Reds had a light bomber like the Beaufighter.. that darm Blemmy is just way to finnicky. I definately need more practice with it... S!

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Old 01-19-2012, 04:39 PM
TomcatViP TomcatViP is offline
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The Spit IIa argument in this debate is just stupid, sry top say so. Do you realize that on such a server as ATAG is, you are pushing on the scene a plane that you agree to say that'"s his capacities allow him yo swing the balance of events by itself even it is present at 1/10th the number ?!!!

For sure it wld cure the team balance : most of us with realism in mind will get off the server.

No, as BlkDog and Thor did say, there as been always balancing issue (Sad to read you SNAFU )... and individuals who likes the challenge to fight outnumbered

My suggestion would be to makes the stats a function of the team balance with more point credited if your team is overwhelmed. For example :
- 10/20 -> each kill credits you twice as much point
- 10/30 -> each kill is credited with 4 time the amount
- 10/60 -> each kill i scredited TEN time the amount

or some kind of exponential (not so much) rules.

I can tell you that I hve in mind many stats whore that will bail out and switch side as soon as such an indication wold appear in the server chat bar

Team-Unbalance is natural (do you remind that scene of the movie "I-Robot" with the genius professor discussing teh 3 rules and why they will try to stay grouped in a stressing situation - this is true).
But Pride and EGO is also natural You'll always found both. Up to you to use it as a balancing effect

~S!

Last edited by TomcatViP; 01-19-2012 at 04:43 PM.
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