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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 01-17-2012, 10:10 PM
Veilrider Veilrider is offline
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Thanks R@S

The battles I always enjoyed most in E5 were those were you ended up firing all your weapons.
Not just a 50m gun battle, but having to get in close to flush out the enemies in the buildings.
Even if it was only one or two it always made carrying a pistol/shotgun/SMG a worthwhile option. The speed advantage beat the damage advantage, and with the likes of AFP's Immortals MP7, you got a lot of both.

With the likes of Santa Maria, the stuff in the boxes is fairly low level so I don't think it would be a game breaker if you made the new missions high enough cgl. You've (rightly) nerfed the easy access weapons.
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  #2  
Old 01-18-2012, 01:21 AM
Kyle Kyle is offline
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Quote:
ended up firing all your weapons
Yeah, I understand where you're coming from.

What's always somewhat intimidated me is the sense of tension and fear that one can experience in this game. The fact that one can zoom in so close to see what's happening makes it a more visceral experience.

I recently posted at the Bear Pit forum that the biggest drawbacks to me in regards to this engine has been the lack of fully accessible buildings. By that I also mean being able to blow in walls. But those times where one has to take advantage of interior and exterior spaces simultaneously, well, it gets hard to breathe sometimes.

I'm all for "recycling" urban centers for combat. R@S, is there any way to get the civilians to flee an area (run far away and then fade out as they're removed from the map), and/or have them huddle together in one or (at most) two rooms of enter-able buildings? This would be a believable way to handle them, rather than have them crisscrossing streets.

Also, and I'm just throwing this out there partly out of curiosity, but is it possible to port over STALKER models into the game? STALKER's developers have seriously given their blessing for porting over their content to be used in mods.
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  #3  
Old 01-18-2012, 07:07 PM
R@S R@S is offline
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Sorry guys, going to have to make a short reply, feeling a bit under the weather and are afraid of rambling incoherently

I'll make a few CQB mission with enemies equipped with MP7's, KRISS Super V's and other high quality CQB weapons. Promise I'll get started once I feel better.

Models from STALKER can be imported, if they don't have too many polys, which usually is the case.
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  #4  
Old 01-18-2012, 07:16 PM
Veilrider Veilrider is offline
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Thanks R@S,

I think I'll go practice those CQB skills.

(I Hope you feel better soon.)
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  #5  
Old 01-19-2012, 12:49 AM
Kyle Kyle is offline
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Rest as much as possible, and get some hot chicken soup.

I hope that you feel much better soon.
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  #6  
Old 01-19-2012, 03:28 AM
Kyle Kyle is offline
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Question Classes disabled for ver. 1.9?

R@S,

(or anyone else who happens to know the answer), was the class system disabled for ver. 1.9 of the mod? I've leveled up, but every time I select "class parameters and skills" nothing gets listed to select.

Matter of fact, I don't recall even selecting my class for Kurt.

Only respond to this if you're feeling healthy. Rest!
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  #7  
Old 01-19-2012, 05:56 AM
Badbru Badbru is offline
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Quote:
Originally Posted by Kyle View Post
was the class system disabled for ver. 1.9 of the mod?

Yes it was but can be re-enabled. Open up the .ini file and change the setting from 0 to 1 or vice versa. Save .ini. Requires a new game to take effect though.
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