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#1
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The Corsair took a huge performance hit and we haven't even gotten to the Hellcat yet. I realize that endless hours have been spent on creating this patch and for the most part it's pretty cool. What you guys have to realize is that those of us who fly the Navy planes exclusively, we have noticed a huge difference. And there is nothing wrong with stating the "feel" of a plane isn't quite right. We aren't all modders or airplane mechanics. Not to mention some of us have families and careers so we don't have time to test out the differences between patches. Besides I think no matter what evidence is presented here, DT will shoot it down. I've seen declassified documents which matched my so-called fan base site stats and they have been met with cynical skepticism. Further more DT has not provided any data or reasoning as to why the Corsair has been remodelled. I have found this whole discussion to be highly biased and unprofessional. |
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#2
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You imply there has been deliberate bias and imply that DT have "nerfed" the F4. I don't see any specific data from YOU to prove YOUR argument. The majority of respondents to this thread have argued their point in a mature manner and provided references to support their argument. You say in your post: "The Corsair took a huge performance hit and we haven't even gotten to the Hellcat yet. " How so ? What exactly do YOU mean by a "huge" performance hit ?? Give us a specific example and a documented proof that in game its wrong. DT listen and investigate legitimate well reasoned arguments (this thread alone is proof of this). Right now within DT there is considerable discussion and work going on with respect Carrier Take off performance in Il2 in general. One liner cheap shots don't do anyone any good. Last edited by IvanK; 01-16-2012 at 09:48 PM. |
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#3
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In follow up posts by other posters there was official US navy documentation showing the performance numbers. So I went...great, lets do some testing. Turns out the aircraft was too fast in 4.10.1 (and previous) and matches the numbers presented almost exactly. Nobody has refuted that point yet... I'm waiting for them to tell me I'm wrong The trouble with "feel" of an airplane is that it's precisely that. Someones feelings on what it is and how it should be. To some degree the feel has to be relied upon for an overall judgement on how good a plane is but you can't use it to say "it feels too slow". Often times between patches we've had entire arguments about planes only for a couple of guys to show that nothing had changed between patches... identical numbers pre and post and yet someone "felt" that it was too slow now. Feeling can't be relied upon as a successful tool. TD didn't provide any data... that would be helpful in this discussion for sure, however, lots of other data has been provided. So far, in my own testing (which I posted about), that data that has been provided matches the new changes to the Corsair. Before the Corsair was too fast and turned much too slowly. Now it's slower but it turns much faster. I don't know what prompted it to be that much better in the turn rate (I'm happy to see such an improvement) but I am also pleased that historical numbers are reachable and not too high above or below. I still feel like there is a lot of discussion and yet I can't figure out what the problem is. Yeah it's slower than before but that's not an argument in itself. It now more closely matches numbers provided (oddly by the people saying that it's too slow). Now what am I missing?
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#4
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TD has stated they would fix it so I'm personally going to wait and see. I hope they succeed in making it fun again. I also hope they look into the Hellcat having the same issue. Read this book: http://www.amazon.com/Americas-Hundr.../dp/0764300725 Last edited by sawyer692; 01-16-2012 at 11:50 PM. |
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#5
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You can takeoff from carrier decks... just not from carriers at a standstill. Still... I'm glad it's being fixed. So far I haven't found any of my campaign missions broken because of the lengthened requirements but I'm still glad.
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