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#1
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http://forums.ubi.com/eve/forums/a/t...5641027835/p/1
Yeah, the Zoo can have useful info too. But the problem is that whitin a game/sim you don't get any feedback about how you set up your engine; the classic example is propeller pitch, which *sounds* like the engine is running suboptimal while in fact you get more power. It's simply weird to have memorized pages and pages of technical sheets just to be able to fly effectively; where's the much-appreciated „flying by the seat of your pants”? One more example: radiator settings. It's counterintuitive to have higher temps with the cowls open (because you don't get the same speed, mainly). How can a game simulate that? You know, the term „overmodelled” can have an equivalent: over-simulated. It aplies when one game simulates the feature X while it can't give a sensible feedback on that X setting... |
#2
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![]() Quote:
See this diagram: http://www.spitfireperformance.com/merlin3curve.jpg It shows that maximum power for Merlin III (blue line), which is achieved at 3000 rpm (maximum allowed rpm for that engine) and 6 1/4 lbs (maximum boost for 87 octane fuel) or 12 lbs (maximum boost for 100 octane fuel) respectively. So every setting below 100/110% boost and 100% pitch gives you less engine power in real life. The "only reason" to reduce engine rpm is "to treat the engine with care"; 100/110% boost and 100% pitch is only allowed for 5 minutes in real life. |
#3
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Do that with the Me 110, and your engine will burn within 15 seconds....
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#4
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just because the manual systems of the DaimlerBenz engines (where you control the propellerbladeangle direclty) and the system of a ContantSpeedPropeller (where you control the engine rpm, the propellerbladeangle is actually controlled automaticly) both are naming "this" thing pitch.................................
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#5
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![]() Quote:
In DB60x its the same rule: Max Power is at max permissable RPM and Boost. The only thing is that in DB60x the pilot has to control the prop angle himself (in manual mode) to keep the max permissable RPM. |
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