Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-17-2008, 03:10 PM
bomath bomath is offline
Approved Member
 
Join Date: Feb 2008
Location: România
Posts: 38
Default

http://forums.ubi.com/eve/forums/a/t...5641027835/p/1

Yeah, the Zoo can have useful info too. But the problem is that whitin a game/sim you don't get any feedback about how you set up your engine; the classic example is propeller pitch, which *sounds* like the engine is running suboptimal while in fact you get more power. It's simply weird to have memorized pages and pages of technical sheets just to be able to fly effectively; where's the much-appreciated „flying by the seat of your pants”?
One more example: radiator settings. It's counterintuitive to have higher temps with the cowls open (because you don't get the same speed, mainly). How can a game simulate that?

You know, the term „overmodelled” can have an equivalent: over-simulated. It aplies when one game simulates the feature X while it can't give a sensible feedback on that X setting...
  #2  
Old 03-18-2008, 06:11 AM
41Sqn_Banks 41Sqn_Banks is offline
Approved Member
 
Join Date: Oct 2007
Posts: 644
Default

Quote:
Originally Posted by bomath View Post
the classic example is propeller pitch, which *sounds* like the engine is running suboptimal while in fact you get more power. It's simply weird to have memorized pages and pages of technical sheets just to be able to fly effectively;
In real life you got most available engine power at maximum boost + maximum rpm (which is 100/110% boost and 100% rpm in game).

See this diagram: http://www.spitfireperformance.com/merlin3curve.jpg

It shows that maximum power for Merlin III (blue line), which is achieved at 3000 rpm (maximum allowed rpm for that engine) and 6 1/4 lbs (maximum boost for 87 octane fuel) or 12 lbs (maximum boost for 100 octane fuel) respectively.

So every setting below 100/110% boost and 100% pitch gives you less engine power in real life.

The "only reason" to reduce engine rpm is "to treat the engine with care"; 100/110% boost and 100% pitch is only allowed for 5 minutes in real life.
  #3  
Old 03-18-2008, 10:42 AM
Oktoberfest Oktoberfest is offline
Approved Member
 
Join Date: Feb 2008
Posts: 228
Default

Do that with the Me 110, and your engine will burn within 15 seconds....
  #4  
Old 03-18-2008, 01:51 PM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

Quote:
Originally Posted by Oktoberfest View Post
Do that with the Me 110, and your engine will burn within 15 seconds....
just because the manual systems of the DaimlerBenz engines (where you control the propellerbladeangle direclty) and the system of a ContantSpeedPropeller (where you control the engine rpm, the propellerbladeangle is actually controlled automaticly) both are naming "this" thing pitch.................................
  #5  
Old 03-18-2008, 02:42 PM
41Sqn_Banks 41Sqn_Banks is offline
Approved Member
 
Join Date: Oct 2007
Posts: 644
Default

Quote:
Originally Posted by Oktoberfest View Post
Do that with the Me 110, and your engine will burn within 15 seconds....
I had the Merlin III in mind, sorry for the confusion.

In DB60x its the same rule: Max Power is at max permissable RPM and Boost. The only thing is that in DB60x the pilot has to control the prop angle himself (in manual mode) to keep the max permissable RPM.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:03 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.