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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 01-16-2012, 03:03 AM
grimeleven grimeleven is offline
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Finally found fixes for some LUA errors, Titan gets an error when it attempt to stun ennemies and Legendary Phoenix gives error when mouse over tooltip for Spirits Rage attack skill.

Legendary Phoenix leadership from 5800 to 5000

Fixed Iceball cost since i didn't expect this unit to come up in the shops, from 10g to 1500g

Also note i don't plan to implement any bonuses or effects to summoned units, "harl" has gotten a bit but that's it, they cannot levelup and are not considered "in-game" units.

The expsystem in 1.6 is well... not cool so i changed it a bit, feel free to leave at default.

Unlock stats level requirements, now it's Level 1 it was level 10-15 for some stats.
Upgrades-per-level, from 3 to 6, means maximum number of stats that will raises on levelup, but don't worry that are capped at defaults so you can't get +5 speed or something, and they are random bonuses.

Double maximum XP for all levels ie: Level 1=10XP per action, now it's 20, Level 2=15XP now 30 etc... Level 19-20 you need 112000XP -_-

Without that tweak i doubt players could reach level 20 with a regular playthrough.

Install: copy over the folders inside RedSandsExtreme into \sessions\red_sands\ and overwrite files.

Enjoy!
Attached Files
File Type: zip January update.zip (69.8 KB, 35 views)

Last edited by grimeleven; 01-16-2012 at 03:06 AM.
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  #2  
Old 01-16-2012, 11:59 AM
Fatt_Shade Fatt_Shade is offline
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Finally some1 figured out that 10 lvl for unit exp is to low I added 15th lvl myself long ago, but i think that 20 lvl`s is a bit much since it`s hard to achieve, and enemy units will always have at least 1 more exp lvl then your army. But it`s personal choice.

Ice ball isnt problem cost, but lds/unit, first game i played in RSE mod i found 500 ice balls in first shop on Verona island and saw how op they are). For 3rd lvl unit it have sick dmg and spikes ability ,+90% freeze. If need to fix it rise lds requirements to 300 or something, cost 1000 should be enough (since gold for buying units rarely problem in this game, but lds to carry enough is).
Legendary phoenix resurrection is to much, 1400HP unit, and resurrect aoe for 1500 hp !? It`s strongest resurrecting ability in game, to much in my opinion. 900hp res is more then enough.
And what did you changed in items.txt file in your update, i cant find any changes ?

You should check 11th page, my 2nd post there, about HP% gain when units lvlup. It just seems unbalanced that low lvl units get absolute bonus which is 100% of their basic health, and high lvl units get same amount of HP which is 0,8% for black dragons for example. I set it so max hp bonus is 50% no matter what unit , all get same % depending of basic health. You give +1HP per unit lvlup, which is useless for 3/4/5 lvl unit, and even 2nd lvl unit would have some benefit from it only at max +8HP which they and achieve around 10-15th exp lvl. But again as i said it`s personal choice.

Last edited by Fatt_Shade; 01-16-2012 at 12:15 PM.
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  #3  
Old 01-16-2012, 09:25 PM
grimeleven grimeleven is offline
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Yeah i tried that HP% mod, but it gives me lua errors all the time and makes the game crash. I've tested units@level 18-20 and now the maximum i saw was +25 HP.

Just ignore Iceball for now, it will get removed or nerfed soon enough.

I had forgotten a change on the Joker's Hat item, all races moral bonus.
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Old 01-16-2012, 09:50 PM
Fatt_Shade Fatt_Shade is offline
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About HP% bonus i thought i figured out how to make it work in game, i guess there is more to it then what i did in exp_system.lua file.

Any idea about problem causing game to halt and little hourglass icon to stay forever when enemy human range unit get another turn with fighting spirit (posts #115 , 121 in this tread)?
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Old 01-16-2012, 11:26 PM
grimeleven grimeleven is offline
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I haven't had this problem yet, no idea so far since there is no error message or anything. Of course you could disable that skill, for now.

For me i just tested it, pack of archers has got a second turn with Fighting spirit and acted twice without problems.
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Old 01-20-2012, 01:51 AM
grimeleven grimeleven is offline
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Quote:
Originally Posted by Fatt_Shade View Post
About HP% bonus i thought i figured out how to make it work in game, i guess there is more to it then what i did in exp_system.lua file.

Any idea about problem causing game to halt and little hourglass icon to stay forever when enemy human range unit get another turn with fighting spirit (posts #115 , 121 in this tread)?
Oh well i take back what i said, i just encountered that bug, since it's a low% enemy gets battle spirit i didn't pick it first, it happens mostly with horsemen and by looking here http://translate.googleusercontent.c...0sMeDktWr9xVg# it's a known problem with Red Sand 1.6.

Fortunately i think i found a solution, revert the patch changes to patch 1.3 settings in "addon_unit_features.lua"

Edit the file with notepad CTRL + F for "function human_battle_spirit"

Change
Code:
            --local ap = Attack.act_ap(attacker)
            Attack.act_ap(attacker,1)
To
Code:
            --local ap = Attack.act_ap(attacker)
            Attack.act_ap(attacker,speed)
I just tested it with horseman, they acted twice without making the game "hang" forever.

I uploaded the file for those who wants it, copy it into \scripts folder.
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File Type: jpg Untitled.jpg (39.9 KB, 23 views)
Attached Files
File Type: zip addon_unit_features.zip (39.4 KB, 24 views)

Last edited by grimeleven; 01-20-2012 at 08:19 PM.
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