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#1
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So I assume manual pitch is the solution, since you generally want that 100% pitch in case stuff goes bad, right?
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#2
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Use your rudder and/or circle before landing. How hard can it be to adapt?...
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#3
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Combine manual PP and slip.
I even use manual PP to land the 109 - it's an excellent airbrake. I suggest you guys fly, or better; land the Arado234 a bit more. |
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#4
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I have no trouble landing the plane, it's just weird how it doesn't slow down the way it use to. The 109 also has Kommandogerät and does not suffer from this.
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#5
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Good point.
__________________
Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place?
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#6
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One more thing about this - Kommandogerät was a kind of automatic gearbox, keeping the engine RPM within optimal values to avoid overheating the engine. If I throttle back fully, the engine goes to low RPM, why would the prop pitch go down? There is no risk of overheating.
@Kittle, I'm no expert on WWII war-birds, but all those people who used to complain about the 190s just couldn't fly them right. The accounts say it was a manoeuvrable and fast fighter, true. But manoeuvrable is subjective. It was manoeuvrable for a boom and zoom fighter which it was, at high speed and high altitude with insane roll-rate. All that was true with the previous versions of the game, if anyone thought otherwise, they were probably doing it wrong. If you get into a turn fight with a spit, you're dead meat. Now... well the 190s seem more like the Lavockins now, overpowered. One has to understand that the way most people play the game, was not the way Luftwaffe pilots flew, the manuals said clearly, pilots are advised not to get into a fight unless from an advantageous position (high and fast). Boom and zoom was the German doctrine since WWI. |
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#7
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Quote:
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#8
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I would say the deacceleration performance of Fw-190 is overmodeled and its acceleration performance (especially at low speed) is undermodeled. Before 4.11, 50% power can hardly push forward an A9 with radiator closed and boost enabled on the ground. And that was nearly 1000hp.
Dora has the same power ouput as A9 and not so diffenrent weight and areodynamical setup. But it climbs, accelerates and turns much better. I haven't tried late-war Antons yet. So I was only talking about previous games.
__________________
Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place?
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#9
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Just flew the non-boosted A4 in a couple career missions. I found that in a fight, I can cut the throttle in a dive and gain speed like I chopped the prop pitch too. The way it seems to me, the pitch and throttle are connected. You reduce power, pitch is reduced to match. Honestly, I am not as skilled at CEM as I need to be, so I don't know if this is proper or not.
I can say, the flying a fight ability has been multiplied 2 fold. I got 4 kills in the first two mission. One of which was on an I-16 that avoided my first burst during a bounce. He made a sharp right hand turn, and I followed at high speed. I stayed right with him and nailed him with a deflection shot a 170 meters. Total for this scramble, 2x I-16, 1x Yak-7B. Next mission, we met 8 P-39N-1s at 3000 meters or so. Again, with my speed high enough, I could turn inside any P-39 that avoided my initial attack. Used the sun and the lower read blind spot to sneak up on and explode in midair the only kill I got on this mission, I really love the new spotting routines. You know when you are behind a rookie, as they might just fly straight and level when under attack, twitching the wings while freaking out!!! @ mmaruda - You are correct about the tactical doctrine for the LW in WWII. What I was referring to is the pilots saying that, under the right circumstances, they could turn with and inside any soviet fighter aircraft. I am not talking about a fur ball here either, I am talking about BnZ. When you make your attack, if the enemy sees you, maneuver becomes necessary. I could not coax the 190 around more then 90 degrees of turn at speed before. If I eased her enough to not have an accelerated stall, the turn rate was so bad it wasn't usable for me in BnZ. Now, if my quarry sees me during the attack and breaks, I can stay with him long enough to kill him and not loose all my E. Granted, I am not going to try to dogfight I-16s at 200km/h on the deck and expect to win. But I can stay with their 300 km/h turn when I am at 500km/h with no problem, just how it should be IMHO Last edited by Kittle; 01-15-2012 at 08:16 PM. |
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