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  #1  
Old 01-13-2012, 08:37 PM
Fall_Pink? Fall_Pink? is offline
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When flying the HS129 in Kursk, a few second after first Russian tanks have been attacked, the java error:

Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1
Function name=(N/A)
Library=C:\Program Files (x86)\Ubisoft\IL-2 Sturmovik 1946\bin\hotspot\jvm.dll

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.il2.ai.air.Pilot.doFighterDefense(Nativ e Method)
at com.maddox.il2.ai.air.Pilot.fighterDefence(Pilot.j ava:1103)
at com.maddox.il2.ai.air.Pilot.setManeuverByTask(Pilo t.java:551)
at com.maddox.il2.ai.air.Pilot.setTaskAndManeuver(Pil ot.java:409)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:185)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModel Main.java:1023)
at com.maddox.il2.engine.Interpolators.tick(Interpola tors.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor. java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.ja va:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

<snap>
...
<snap>

Local Time = Fri Jan 13 21:31:35 2012
Elapsed Time = 898
#
# HotSpot Virtual Machine Error : EXCEPTION_ACCESS_VIOLATION
# Error ID : 4F530E43505002CC
# Please report this error at
# http://java.sun.com/cgi-bin/bugreport.cgi
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

Regards,
FP
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  #2  
Old 01-13-2012, 08:49 PM
E/CL Saburo E/CL Saburo is offline
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Default MGs fail lights in FW

Hi,
two red lights in Fw 190 A-4...A-6 cockpits (left up corner sign MG17) always light and indicated that MGs are broken even MGs are O.K.

Regards,
Saburo
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  #3  
Old 01-13-2012, 09:04 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by E/CL Saburo View Post
Hi,
two red lights in Fw 190 A-4...A-6 cockpits (left up corner sign MG17) always light and indicated that MGs are broken even MGs are O.K.

Regards,
Saburo
No... in fact they should be yellow and show that the gun is charged/ready to fire. They also should be flickering while shooting (similar to Hs129 with 4xMG17 gunpod). So they have to go off, when the guns are empty, which at least they are in fact doing. I will stand in for a change here.
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  #4  
Old 01-13-2012, 09:19 PM
Tolwyn Tolwyn is offline
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Was just asking if you could add an option to supress (disable) the new Track Recording indicator for those of us that prefer not to see it.

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  #5  
Old 01-14-2012, 11:52 AM
Snake Snake is offline
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Quote:
Originally Posted by Tolwyn View Post
Was just asking if you could add an option to supress (disable) the new Track Recording indicator for those of us that prefer not to see it.

How do u see it because I don't?!
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  #6  
Old 01-14-2012, 11:57 AM
6S.Maraz's Avatar
6S.Maraz 6S.Maraz is offline
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Quote:
Originally Posted by Snake View Post
How do u see it because I don't?!
Recording indicator can be set in conf.ini
Put the following string under the [game] section:

RecordingIndicator=1

Maraz
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  #7  
Old 01-14-2012, 12:25 PM
shc_04 shc_04 is offline
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In my installation il-4's fuel gauge always shows 100% fuel load.
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  #8  
Old 01-14-2012, 04:20 PM
Tolwyn Tolwyn is offline
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Perfect. If you wouldn't mind updating the readme.

Quote:
Originally Posted by 6S.Maraz View Post
Recording indicator can be set in conf.ini
Put the following string under the [game] section:

RecordingIndicator=1

Maraz
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  #9  
Old 01-13-2012, 09:18 PM
broadmarsh broadmarsh is offline
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Overheat bug?

1. Flying Spitfire LF IXE CW 1944. The engine will overheat at anything over 73%. This is with 50% fuel and 500lb bomb.

Bomb delay bug.

2. With same configuration, I found the bomb delay does not stick on 2nd selection when jumping in and out of the arming screen.

a. Set it on 5 seconds or whatever you like in the Arming Screen and select Apply and Fly.

b. Then Refly, Arming screen and it is still at 5 seconds.

c. Select Refly and Arming and it is back at 0.0 seconds.

This has been tested on Warbirds of Prey Test Server 4.11. Set up today by RAF238thWildWillie

I was flying a test mission on WoP and was setting in the first instance a delay of 3 seconds and flying to the ground target and blowing up as soon as the bomb hit the ground and found on refly that when I went to the Arming screen it was back at 0.0 seconds. So in effect when I took off on a mission (after setting 3 seconds and apply) to bomb there was no delay. I did this 5 times! Perhaps 2 bugs!

Regards

RAF238GunRunner
(Sorry lost original login details)

Last edited by broadmarsh; 01-14-2012 at 12:34 AM.
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  #10  
Old 01-13-2012, 10:59 PM
IceFire IceFire is offline
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Quote:
Originally Posted by broadmarsh View Post
1. Flying Spitfire LF IXE CW 1944. The engine will overheat at anything over 73%. This is with 50% fuel and 500lb bomb.

2. With same configuration, I found the bomb delay does not stick on 2nd selection when jumping in and out of the arming screen.

a. Set it on 5 seconds or whatever you like in the Arming Screen and select Apply and Fly.

b. Then Refly, Arming screen and it is still at 5 seconds.

c. Select Refly and Arming and it is back at 0.0 seconds.

This has been tested on Warbirds of Prey Test Server 4.11. Set up today by RAF238thWildWillie

I was flying a test mission on WoP and was setting in the first instance a delay of 3 seconds and flying to the ground target and blowing up as soon as the bomb hit the ground and found on refly that when I went to the Arming screen it was back at 0.0 seconds. So in effect when I took off on a mission (after setting 3 seconds and apply) to bomb there was no delay. I did this 5 times! Perhaps 2 bugs!

Regards

RAF238GunRunner
(Sorry lost original login details)
For the Spitfire... I did a lot of flying around on Bessarabia and Crimea and while keeping the engine in the 70-80 range for cruise is best, you should be able to go higher for short periods of time similar to most other fighters. I can't say that I flew the IXe specifically.

What map was this on? Temperature discussions are definitely impacted by the map being flown on as the ambient temperature has quite an impact.
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