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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-15-2008, 12:40 PM
Spinnetti Spinnetti is offline
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I'm sure I'll love it, but a missing element for me is the freaking pilot! We should at least have the option of looking down and seeing arms and legs! Not like the planes flew themselves. Only thing IL2 I really don't like (oh, and bring back high gore).
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Old 03-15-2008, 01:03 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by Spinnetti View Post
I'm sure I'll love it, but a missing element for me is the freaking pilot! We should at least have the option of looking down and seeing arms and legs! Not like the planes flew themselves. Only thing IL2 I really don't like (oh, and bring back high gore).
I thought it was allready confirmed we will see a pilot in SoW?
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Old 03-15-2008, 01:23 PM
Spinnetti Spinnetti is offline
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Originally Posted by Feuerfalke View Post
I thought it was allready confirmed we will see a pilot in SoW?
oh, I must have missed it! - I guess I was more reflecting on IL2, but will be happy if they include the pilot in the next one
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Old 03-15-2008, 02:40 PM
Feuerfalke Feuerfalke is offline
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Well, I am not that sure, but I think I remember a statement about that being planned.
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Old 03-15-2008, 09:48 PM
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=KAG=Bersrk =KAG=Bersrk is offline
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Quote:
Only C-4 and it will be flyable
THX for answer Oleg!

Very sad

Actually Erpr.Gr.210 started Battle of Britain, were the most successfull Bf110 unit during it and in nov40 - jan 41 were "the only day bombers", continued flying antiship operations over the channel.

Bf110D-0/B or D-3 could add some more really interest to the game.
Production:

"Caesar"

Bf110C-1: 195 from 1.39 to 2.40
Bf110C-2: 359 from 9.39 to 7.40 (some of them received MG-FF/M on summer 1940, "converting it to C-4")
Bf110C-4: 155 from 4.40 to 9.40
Bf110C-7: 39 from 7.40 to 9.40

"Dora"

Bf110D-0: 83 from 3.40 to 8.40
Bf110D-0>D-1: 21 from 7.40 to 8.40
Bf110D-0/B>D-3: 18 from 8.40 to 8.40
Bf110D-2: 73 from 7.40 to 9.40
Bf110D-3: 254 from 7.40 to 3.41

"Emil"

Bf110E-1: 334 from 8.40 to 8.41

Anyway, I appreciate all the choise.
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Last edited by =KAG=Bersrk; 03-15-2008 at 10:05 PM.
  #6  
Old 03-16-2008, 03:35 PM
nearmiss nearmiss is offline
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Complex Engine Management we need variations

It is amazing how many Online servers allow only CEM. I do the Online for enjoyment and going through all the processes of CEM is just a nuisance. Afterall, we are flying a computer.

Currently, I have an X-Keys (macro programmable keyboard). I simply have macros that set the prop pitch according to % throttle. I have my little macros set efficiently to do as good as I could do for most part. Afterall, I make several C.E.M. adjustments on the basis of other adjustments, i.e, raise prop pitch when I raise throttle, or lower prop pitch when I lower throttle, open cowls when I'm high throttle too long, etc.

I suggest a toggle for allowing NO CEM, but the toggle is a very competent automatic CEM management system. Let people that want to go through all the keystrokes do their thing for CEM, let people like me that care less for all the keystrokes. I want to do well online, but I don't care to make it so complicated.

I fly WW2 sims, because I like things more simple. I don't fly Falcon 4.0 or other complex sims.

Are you thinking to have C.E.M.
1. For those players that want to make all the keystokes,
2. For those players that want automatic C.E.M. that is pre-set very competently by the sim
3. For those players that want automatic C.E.M. that is just O.K.
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Old 03-16-2008, 03:56 PM
jasonbirder jasonbirder is offline
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I'd rather have more realistic CEM as opposed to the fairly generic system we have at present...let it be modelled for each individual aircraft/engine type and have a realistic effect on performance.
Realistic fuel systems including the need to switch fuel tanks and modelling their effect ona planes COG would be nice too
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