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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-15-2008, 12:38 AM
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Aviar Aviar is offline
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These are the only dll's that have cured the black water I was getting in Perfect.

Aviar
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  #2  
Old 03-15-2008, 12:52 AM
sparty72 sparty72 is offline
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Ive lost perfect...i have Nvidia 8600 GT..........ive swapped dll's them back but i cant get perfect....any ideas whats gone on.....?pls help!....god i h8 computers!!!i think i stuffed it up by messing with the GFX settings cus i wasnt happy with them....what do i need to do 2 get perfect back..ie anisotropic etc.....gawd i h8 computers! ...why do i mess!!

Last edited by sparty72; 03-15-2008 at 12:59 AM.
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  #3  
Old 03-15-2008, 05:21 AM
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Rjel Rjel is offline
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These dlls work great, IMO. I had a consistent micro stutter with the last set. These seem very smooth. Visually these look as good as the previous set with no obvious anomalies. 8800GTX 640meg running 169.21 drivers.


Quote:
Originally Posted by sparty72 View Post
Ive lost perfect...i have Nvidia 8600 GT..........ive swapped dll's them back but i cant get perfect....any ideas whats gone on.....?pls help!....god i h8 computers!!!i think i stuffed it up by messing with the GFX settings cus i wasnt happy with them....what do i need to do 2 get perfect back..ie anisotropic etc.....gawd i h8 computers! ...why do i mess!!
Try pasting this into your Conf.ini in place of the OpenGL section. If you do try it, make sure to cut (delete) the existing OpenGL section in your Conf.ini.
If this doesn't work, make sure to check your settings in IL2setup. Go back to your custom settings.

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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  #4  
Old 03-15-2008, 12:28 PM
Spinnetti Spinnetti is offline
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Default few oddities..

Well, I certainly appreciate all the effort put in supporting my favorite game of all time, but there are still a few oddities.

I have core duo, x1600 ATI 256 meg, all settings on perfect, openGL

Questions:
Since the setup is tweaked for new cards, why not update the common video modes? I end up at the default mode since it still doesn't support 1680x1050 or 1900x1200 - thus never bother with il2 setup.

Here's what I observed:
If I use the new stuff with il2setup instead of my custom settings, the defaults look horrible
If I use the new stuff with il2setup and pick max settings, it looks the same - horrible
If I use the new dlls and files, but put back my tweaked Config.ini, all seems well again, except the water has less white caps and is less pleasing to the eye. Did the bump map for water go down? Doesn't look as cool as before.

Other than that, seems to work fine.

Since I don't actually have any "issues", just preferences, I just included screen shots for reference. Actually the first 4.09 beta dlls worked just fine for me, and some in the middle had the best water and performance (I wish I remembered which ones!).

Here's my config.ini.. If you wouldn't mind, let me know if there's anything I can tweak for better and faster eye candy...
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=0
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
TypeClouds=1
Arcade=0
HighGore=1
mapPadX=0.6692857
mapPadY=-0.046666667
viewSet=35
Intro=0
NoSubTitles=1
NoChatter=0
NoHudLog=1
NoLensFlare=1
iconTypes=0
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=2
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=6
Attenuation=7
SoundMode=1
SamplingRate=1
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=0
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=11
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=1
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0
1X1=0 100 100 100 100 100 100 100 100 100 100 0
1Y1=0 100 100 100 100 100 100 100 100 100 100 0
1RX1=0 100 100 100 100 100 100 100 100 100 100 0
1RZ1=0 100 100 100 100 100 100 100 100 100 100 0
1U1=0 100 100 100 100 100 100 100 100 100 100 0
1V1=0 100 100 100 100 100 100 100 100 100 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Attached Images
File Type: jpg New as delivered.jpg (63.1 KB, 126 views)
File Type: jpg Max settingsin il2 config.jpg (58.4 KB, 121 views)
File Type: jpg My old settings with new stuff.jpg (53.0 KB, 129 views)
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Last edited by Spinnetti; 03-15-2008 at 12:38 PM.
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  #5  
Old 03-17-2008, 07:57 AM
KYA KYA is offline
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Join Date: Mar 2008
Posts: 10
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Quote:
Originally Posted by Spinnetti View Post
Well, I certainly appreciate all the effort put in supporting my favorite game of all time, but there are still a few oddities.

I have core duo, x1600 ATI 256 meg, all settings on perfect, openGL


[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Your config posted here is invalid for ATI card!!!

TexFlags.TexEnvCombine4NV=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
The're Nvidia features!

Check your selection in il2Setup!
It should be ATI Radeon 1XXX..3XXX/X800/9XXX.
After that, you can switch to custom mode
and select TexCompress [x]. If you need it.
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  #6  
Old 03-17-2008, 02:28 PM
GhostFiles GhostFiles is offline
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Quote:
Originally Posted by KYA View Post
Your config posted here is invalid for ATI card!!!

TexFlags.TexEnvCombine4NV=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
The're Nvidia features!

Check your selection in il2Setup!
It should be ATI Radeon 1XXX..3XXX/X800/9XXX.
After that, you can switch to custom mode
and select TexCompress [x]. If you need it.
Here is my X1950Pro 256 with the same settings. Silky smooth, and beautiful on a 32inch HDTV 1440x900.

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

GF

Last edited by GhostFiles; 03-17-2008 at 08:16 PM. Reason: Missing section
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  #7  
Old 03-18-2008, 08:48 PM
Ferdinand Ferdinand is offline
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Quote:
Originally Posted by GhostFiles View Post
Here is my X1950Pro 256 with the same settings. Silky smooth, and beautiful on a 32inch HDTV 1440x900.

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

GF

I've got the same card and basically the same settings except for the NV variables which I thought were only for Nvidea. I'll give it a try when I get home.

I notice that you have Landgeom set to 2, are you getting the increased view distance? If not set it to 3 and see if you get some intermittant stuttering like I do.

Ferd
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  #8  
Old 03-18-2008, 09:06 PM
ManicGibber ManicGibber is offline
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I'm getting white-patch flashes on the land texture to the left of the sun when scrolling in from behind on external view. It seems to only happen once or twice, the weather was set to raining and the time was 1900hrs. I've not noticed it yet on other weather settings.
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  #9  
Old 03-18-2008, 11:18 PM
vtrelut vtrelut is offline
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I have installed the new dlls from March 13th and noted an issue when flying the Yak-3: missing textures. I could not see landing gear and wheel cover plates, and some parts of the canopy were missing as well. After I reverted to the dlls of Feb. 17th, the Yak-3 was normal and got back its features.

Anybody noticed such a problem with the Yak-3 and the new dlls? (external view).

I use a nvidia 7800GS AGP card.
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  #10  
Old 03-19-2008, 02:59 PM
GhostFiles GhostFiles is offline
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Quote:
Originally Posted by Ferdinand View Post
I've got the same card and basically the same settings except for the NV variables which I thought were only for Nvidea. I'll give it a try when I get home.

I notice that you have Landgeom set to 2, are you getting the increased view distance? If not set it to 3 and see if you get some intermittant stuttering like I do.

Ferd
LandGeom=3
Slovakia:
Over land, smooth as silk.
Over water, TIR seems a tad slower.
Over water, AI 109 has a short consistent skip.

Pacific Islands:
Over water, TIR is a bit slower.

I have not done much testing other than listed above. All other results are the same. Seems ok to me.

What CPU do you have? I might run it at 3.9Mhz, just to rule out ATI card or CPU limitations.

Gf

P4E 3.4 @ 3.51
P4p800Edeluxe AGP
2 gig Corsair 3200 dual channel
wd2500ks
sblive
TIR 3
hotas/pedals
1440x900
ATI x1950pro 256
Maximum settings
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