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#1
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If this game ever models the BoB spitfires and hurricanes correctly i predict the same thing will happen as happened in Il2- far fewer will fly for blue as they will complain the spitfires are too good at dogfighting, and they will be labelled 'noob' planes!
I'm fine with that- i used to fly a lot on the Skies of Fire server and would frequently have to fly blue to even up the maps. Avoiding any turn-fighting and never engaging a Spitfire unless you had an 'E' advantage were critical. I'm okay with that as too few people fly these planes the way they were historically- Galland stated in his book 'The First to the Last' that the '... Me109 was superior in the attack and not so suitable for purely defensive purposes as the Spitfire, which although a little slower, was much more maneuverable'. He then went on to make the famous request of Goring to be given a flight of Spitfires. |
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#2
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Depending on the match up you will find red pilots doing the same thing! And it is that sort of stuff is why I am making my website.. Because I 'belive' that once people can see a side by side comparsion graph of ingame plane data vs. real world plane data.. And the data matches within say 5% They will not be able to make such claims anymore! At which point they will have to look in the mirror and 'realise' the true sorce of thier defeat! On the flip side If the ingame plane data does not match within 5% than they will have a valid argument and don't have to look in the mirror!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#3
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Hummm may I remind you that Il2 compare does not take into account E ?
The prob with the Spit in old Il2 was not so much with the numbers but with its relaxed "E-liability". Somehow the very same happen here for now. @Duk : your comment was funny to read. If I resum you said that It was hated as naturally too good... Sorry but didn't you forgot to mention the fact that only the very best flew the SPit in Il2 |
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#4
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In that it is something I am well aware of, and none of the standard WWII performance charts like TAS vs Altitude and ROC vs Altitude are depended on the E state. As a mater of fact the test methods are preformed such that E does not factor into the test. For example, TAS vs. Altitude is a 'level' speed test, as in no change in altitude before or after the TAS value. That is to say you can not dive down from 12kft to 10kft and use that TAS value as the max value at 10kft. The TAS value for 10kft has to be obtained in level flight. That is to say you can not convert altitude into speed (convert energy) Quote:
That is to say, I challenge you to find any real world data on this so called "E-liability" of a Spitfire.. After just a few moments you will realize there is no such data.. Thus no way anyone could compare the in game Spitfire E-Liability numbers to the real Spitfire E-Liability numbers Thus no way anyone could say how well the in game Spitfire E-Liability is simulated
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 01-11-2012 at 11:46 PM. |
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#5
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How do they derive these? |
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#6
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There's no such thing as "E-liability". It is a concept invented by layperson sim pilots, and is not something that is expressly modeled in any serious flight simulator.
When you increase the load factor on an aircraft (i.e. when you pull back on the stick) then you increase the drag coefficient. This is what slows the aircraft down. |
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#7
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But this is the whole point. For me E-Liability is the capacity of a plane to retain energy which is the sum of speed-based energy and altitude-based energy. I do not want to go into detail but basically E-Liability in a turn for instance will depend on the lift a plane can generate by increasing the angle of attack and how much this will cause drag. The more you pull the more lift your plane generates due to higher angle of attack and the tighter you turn. Now basically ALL planes will be able to generate the same amount of lift or let's say the same amount of lift/weight. A plane however that requires more angle of attack to do so will create - by same aerodynamic performance - more drag than one that does not need this. For instance this would happen to a Spit that has a higher weight. In order to achieve same turn radius the heavier Spit would require higher angle of attack and hence more drag would be created slowing down the heavier Spit more.
Again, if the aerodynamic performance is not as well for a plane (at same weight) it would either also have to pull more angle of attack to create the same amount of lift. Or, even if another not so performing plane can generate same amount of lift with same angle of attack, it still might generate more drag. Now if we take into account propulsion too, we can basically say that the plane with the better thrust will be more at ease to compensate higher drag, so even if the plane would have to pull stronger for same turn radius (for instance because of higher weight, aerodynamic performance being similar otherwise) it might still be capable to preserve its speed at the same rate as the lighter aircraft if its engine is powerful enough. So, summa summarum, it is a darn complicated story. My guess is that no flight sim ever gets so deep into detail to really come up with a good set of data. I think all flight sim FMs are based on some parameters and tweeks to fit quantitave and some qualitative criteria for each plane and hoping that for other qualitative criteria the outcome is ok. |
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#8
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See figure 20 in the following pdf link. FLIGHT MODEL ANALYSIS OF THE HSFX 5.0b Bf-109G-10 1944 This is the kind of test reports I use to create, until I decided to make a website where people can select the plane they are interested in, at which piont it will calculate all these graphs on the fly (pun intended). I will be adding the Ps chart and others to my website in the following weeks to come
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 01-12-2012 at 02:31 AM. |
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#9
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Quote:
Quote:
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#10
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Historical performance data for climb typically comes with a climb speed information. This climb speed hardly ever is constant. Often, TAS increases while IAS decreases. This has an effect on climb performance, and it is measurable. Il-2 compare does not take the planes acceleration into account, and the climb performance in Il-2 compare is a little bit higher than what is achievable in game or would be, even if perfectly modelled, with the real plane.
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