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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Quote:
I was planning on making a video.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#2
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First time online last night and of course I chose the ATAG server! Wow great pings, I was anywhere from 15-28.
I was on pretty late not a lot of people flying, I flew two missions over the channel just looking for targets and saw no one, but it was still pretty fun scanning the skys and learning to manage my engine. My engine didn't blow up, so I deemed both missions a success for me. I still have a LONG way to go getting familiar with the CEM. This is more more difficult than full switch in IL2. I still have many buttons to map as well but I'm getting there. Wow is the multiplayer interface clunky. It's really confusing to figure out how to spawn, select loadouts, ect. I know they are redesiging this stuff but what were they thinking in the first place? RoF's interface is brilliant. Very intuitive and easy to read. |
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#3
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Flew the Hurri for the first time tonight WOW I love it, sturdy aircraft great weapon platform.
Only con was the usual low ammo, had two 109s blow up on me one of them twice The spits in reserve from now on
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#4
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Wish my 109s went down when I flamed them, they always seem to go out and fly/fight on. As a 109 pilot can you tell me if there is any lasting damage after a flame up?
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#5
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I have only experienced damage from fuel tank B twice and both times thought it was only the fuel tank A going up so I continued flying only to be burnt alive From the red point of view after you see an explosion if the 109 is alight he is a goner if he is not it depends on how much fuel he has when you lit him up usually he will be dangerous for at least another 5 mins. Given the limited amount of ammo the reds have its a massive pain that the aicraft doesn't disintegrate like it should with a ruptured fuel tank.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#6
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I think it can be scripted that a wing or a tail is cut off in 10-30 seconds depending on what fuel tank has exploded. Need to ask C# professionals.
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#7
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Bliss has listed the damage types (link below) and Jimbop has added a simple script routine you can use in FMB missions that will enable you too see exactly what damage is inflicted on ac. I have a whole bunch of practice Missions with this script imbedded - some damage results in SP are completely different to that in MP which are just not worrking for some reason. I have yet to see a Merlin catch fire on the Spit in MP..or a BF continue flying when a tank has exploded in SP.
It supposed to be fixed next patch.......http://theairtacticalassaultgroup.co...-For-Reference
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. Last edited by SEE; 01-12-2012 at 01:35 PM. |
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