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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-11-2012, 11:55 AM
MoGas MoGas is offline
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Location: Austria
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Type of improvement:
Proper black and redout simulation..

Explanation of Proposals:
Some gamer pilots, using heavy negative G`s, with a following hard positive G as a exploit, to evade British fighters to force them in the negative cutout. There is no G warm up needed in CloD, and I believe the -G`s are too relaxed done. In Lockon FC2, you need to warm up the pilot, to hold and fly max G`s.


Benefits:
More realistic pilot behaving, in case of, flying on the G limits of a human person.
  #2  
Old 01-11-2012, 01:14 PM
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robtek robtek is offline
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Type of improvement:
A key to switch AI on/off for crew-manned aircraft.
Keys for the bombardier to give commands to the AI pilot

Explanation of Proposals:
Actual, if a pilot switches to a gunner position and goes back, the AI for that station is off and can't be activated again.

In a bomber the player should be able to man any station and leave the other stations to AI control.

In the bombardier station, the player should be able to command the AI pilot to make course corrections or to hold steady, a extra gimmick would be sound files for those commands.

Benefits:
Improved playability, realism and immersion
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Last edited by robtek; 01-11-2012 at 10:07 PM. Reason: interpunctation
  #3  
Old 01-11-2012, 06:31 PM
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Tte. Costa Tte. Costa is offline
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Location: Spain
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Quote:
Originally Posted by robtek View Post
type of improvement:
a key to switch ai on/off for crew-manned aircraft.
Keys for the bombardier to give commands to the ai pilot

explanation of proposals:
actual if a pilot switches to a gunner position and goes back the ai for that station is off and can't be activated again.

In a bomber the player should be able to man any station and leave the other stations to ai control.

In the bombardier station the player should be able to command the ai pilot to make course corrections or to hold steady, a extra gimmick would be sound files for those commands.

benefits:
improved playability, realism and immersion
+100
  #4  
Old 01-14-2012, 07:25 PM
adonys adonys is offline
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Posts: 850
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Type of improvement: Weekly Friday Update

Explanation of proposals: The development team should post a weekly friday update, with some short resume/pictures of the work done over the week

Benefits: improvement of relations with the community/potential future customers, advertisement for the future addons and team's support, increased sales, new customers, etc

Last edited by adonys; 01-27-2012 at 04:32 AM.
  #5  
Old 01-15-2012, 11:03 AM
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VO101_Tom VO101_Tom is offline
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Location: Budapest, Hungary
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Type of improvement:
gunner control.

Explanation of proposals:
The vertical motion should be possible to invert mouse option, as it possible in most shooting games. Very unusual for me to move opposite direction of the mouse to aim.
The other problem is that the horizontal motion of the Br-20 top gunner is completely opposite behavior compared of any other gunner control. There is inverse the horizontal moving too.

Benefits:
Less chaotic gunner control
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Last edited by KG26_Alpha; 01-15-2012 at 01:41 PM.
  #6  
Old 01-15-2012, 11:52 AM
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David198502 David198502 is offline
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type of improvement:
prop pitch

explanation:
through various sources there seems to be the common knowledge that the prop pitch of the 109 needed exactly 4 seconds to increase or decrease as much, that the relevant gauge made a change of 360° or 1hour.
now its 6seconds.
furthermore, the pp position to glide, should be 6 o'clock,a position which isn't available anymore.during one of the patches you changed the realistic behaviour for some dubious reason i don't know anymore.

benefits:
realism (cliffs of dover is supposed to be a simulator)
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Last edited by KG26_Alpha; 01-15-2012 at 01:41 PM.
  #7  
Old 01-21-2012, 10:01 PM
Ataros Ataros is offline
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Location: USSR
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Type of improvement: Particles optimization

Explanation of proposals:
Some particles instantly cause FPS to drop from 40-50 to 2-3 FPS:
- ground particles produced by wheels touching a runway during takeoff and landing
- debris particle produced by 20 mm AAA gun shells hitting a ship side (e.g. tanker)

Benefits: consistent FPS, perceived performance increase
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