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  #1  
Old 01-10-2012, 11:36 AM
Fatt_Shade Fatt_Shade is offline
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About your idea to move defense bonuses to mind skill tree :
how about all attack bonuses go to might skill tree (training/iron fist give att/unit lvl not att&def, in mind tree remove att/def bonuses for magic units & undead but give them all maybe bonus all resistances, +2/5/10 per skill lvl. And move all def bonuses in mind tree. As you said paladin is oriented to protecting his army so give some mind skill +def. Or something in that area, every hero class have it`s area of influence give paladin protection, warrior attack, mage specializes in magic/undead.
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Old 01-10-2012, 05:15 PM
MattCaspermeyer MattCaspermeyer is offline
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Lightbulb Great points!

Yah, these are great ideas - Start Defense seems more a Paladin skill than a Warrior skill and I've been thinking of moving it over to the Mind tree.

I was also thinking of a Defense counterpart to Frenzy althought the mechanism for its application would seem to be different than for Frenzy, but I can't really think of a good one right now. I'd have to rearrange some of the Paladin skills to make way for Start Defense and possibly one other, but there is plenty of room in the Paladin's skill tree.

I'll think about this some more...

By the way, I'm currently working on the Phoenix's Sacrifice. Here's the current train of thought:

Resurrect any allied unit (except Undead) limited by the level of the Phoenix, so Young Phoenix can resurrect up to level 3 and sacrifice its life, Mature Phoenix, level 4, etc. I also have been thinking of an anti-animate dead component, kind of like how Bartholemew Bart came back from the dead to be living from the blood of the Phoenix so if you cast it on an Undead unit, it would become a random living unit (so a Bone Dragon would become either a Black, Red, or Green Dragon as an example) - this would be the exact opposite of Animate Dead (or Necro Call) and it could be cast on enemies, I guess.

Anyway, that's just a thought...

/C\/C\

Quote:
Originally Posted by Fatt_Shade View Post
About your idea to move defense bonuses to mind skill tree :
how about all attack bonuses go to might skill tree (training/iron fist give att/unit lvl not att&def, in mind tree remove att/def bonuses for magic units & undead but give them all maybe bonus all resistances, +2/5/10 per skill lvl. And move all def bonuses in mind tree. As you said paladin is oriented to protecting his army so give some mind skill +def. Or something in that area, every hero class have it`s area of influence give paladin protection, warrior attack, mage specializes in magic/undead.
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Old 01-10-2012, 06:30 PM
Fatt_Shade Fatt_Shade is offline
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Defense counterpart to frenzy, like knight/black knight steel armor talent ? Or like every time you ill enemy stack, auto stone skin is cast ?
As for phoenix sacrifice great job, hope to see it finished soon. But i dont catch about resurrecting living units, do you plan it to make new spell, or when you want to use phoenix sacrifice on corpse on battle field to bring to life stack of units to fight on your side ?
Did you decide to put mod for dl, because i`we been advetiseing it on other forun treads For expl here ( http://forum.1cpublishing.eu/showthread.php?t=27964 ) your mod will solve most exploits WhiteMage is complaining about.
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  #4  
Old 01-11-2012, 03:30 AM
MattCaspermeyer MattCaspermeyer is offline
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Originally Posted by Fatt_Shade View Post
Defense counterpart to frenzy, like knight/black knight steel armor talent ? Or like every time you ill enemy stack, auto stone skin is cast ?
Well, more like the latter, I guess. But having it engage when killing a stack doesn't seem right that a troop's defense would go up. Maybe I'll look into how the Black Knight works - that might be better. Or maybe it would engage after receiving a critical hit or a lot of damage. Not sure - just thinking out loud...

Quote:
Originally Posted by Fatt_Shade View Post
As for phoenix sacrifice great job, hope to see it finished soon. But i dont catch about resurrecting living units, do you plan it to make new spell, or when you want to use phoenix sacrifice on corpse on battle field to bring to life stack of units to fight on your side ?
Well, I was thinking of having one ability act both ways, but if your troops needed res'ing then you wouldn't use the other part of it so maybe it is better to implement as two separate abilities. Just some thoughts - I'll at least implement the sacrifice part of it for your own troops...

Quote:
Originally Posted by Fatt_Shade View Post
Did you decide to put mod for dl, because i`we been advetiseing it on other forun treads For expl here ( http://forum.1cpublishing.eu/showthread.php?t=27964 ) your mod will solve most exploits WhiteMage is complaining about.
No... I keep adding new features! Ok, after I finish the Phoenix Sacrifice, I think it will be tiime to release it - I'm in the midst of re-evaluating the skill trees and I can't move Start Defense over to the Mind Tree because it is so full.

I didn't realize that all the skill trees have 12 skills (I guess 2 of the skills are not shown depending which class use. So I can't move any around without one being really cramped and the other looking a bit sparse. It's okay that Start Defense is in the Might Tree - not everything has to be in the Mind Tree when it comes to defense.

I might move the %Critical Hit from Training to Learning, though. And I've made Tolerance not only do the race morale thing, but also increase the unit's tolerance to damage, i.e. resist all at 5 and 10%. I also have essentially broken up the +1 Morale from Tolerance level 2 to +1 Morale to Dwarves, Elves, and Humans in Diplomacy level 1, then Neutrals and Orcs for Dipomacy level 2, and then Demons for Diplomacy level 3. This will hopefully make the Diplomacy skill more interesting and keeps all the morale bonuses that I had before, albeit split between a skill's 3 levels instead of one skill level.

Okay, let me try to work on getting the mod released!

/C\/C\
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